Generated by All in One SEO v4.9.7.2, this is an llms.txt file, used by LLMs to index the site. # Entertainment Software Association of Canada ESAC ## Sitemaps - [XML Sitemap](https://theesa.ca/sitemap.xml): Contains all public & indexable URLs for this website. ## Posts - [Passer au niveau supérieur pour les Fêtes : Plus de la moitié des enfants canadiens demandent des jeux vidéo cette saison](https://theesa.ca/leveling-up-the-holidays-over-half-of-canadian-kids-asking-for-video-games-this-season/) - Passer au niveau supérieur pour les Fêtes : Plus de la moitié des enfants canadiens demandent des jeux vidéo cette saison Un nouveau sondage révèle que 52 % des enfants demandent des cadeaux liés aux jeux vidéo, avec une forte demande pour les consoles, la monnaie virtuelle et les accessoires. TORONTO, ON, 8 décembre - [Leveling up the Holidays: Over Half of Canadian Kids Asking for Video Games This Season](https://theesa.ca/leveling-up-the-holidays-over-half-of-canadian-kids-asking-for-video-games-this-season/) - Leveling up the Holidays: Over Half of Canadian Kids Asking for Video Games This Season New survey reveals 52% of kids are asking for gaming gifts, with consoles, in-game currency and accessories leading demand. TORONTO, ON, Dec. 8, 2025 - Video games are shaping up to be a popular gift across Canada this holiday season, - [Entertainment Software Association of Canada Welcomes Cloud Imperium Games Montréal to Its Membership](https://theesa.ca/entertainment-software-association-of-canada-welcomes-cloud-imperium-games-montreal-to-its-membership/) - Entertainment Software Association of Canada Welcomes Cloud Imperium Games Montréal to Its Membership Toronto, ON – October 21, 2025 – The Entertainment Software Association of Canada (ESAC) is pleased to announce that Cloud Imperium Games Montréal has joined the association as its newest member. The studio exemplifies Québec’s creativity and talent while further contributing to - [L’association canadienne du logiciel de divertissement accueille Cloud Imperium Games Montréal parmi ses membres](https://theesa.ca/entertainment-software-association-of-canada-welcomes-cloud-imperium-games-montreal-to-its-membership/) - L’association canadienne du logiciel de divertissement accueille Cloud Imperium Games Montréal parmi ses membres Toronto, Ontario, le 21 octobre 2025 – L'Association canadienne du logiciel de divertissement (ALD) est fière d'accueillir Cloud Imperium Games Montréal parmi ses nouveaux membres. Le studio incarne la créativité et le savoir-faire québécois, contribuant ainsi au renforcement de la position - [Oubliez les stéréotypes : le rapport « Le pouvoir du jeu » démontre que les joueurs de jeux vidéo au Canada sont plus diversifiés et plus adeptes du jeu sur mobile que jamais](https://theesa.ca/forget-stereotypes-the-power-of-play-report-shows-canadian-video-gamers-are-more-diverse-and-mobile-than-ever/) - Un rapport de l’Association canadienne du logiciel de divertissement révèle que 51 % des joueurs sont des femmes et que les appareils mobiles sont le moyen le plus populaire pour jouer TORONTO (Ontario), le 8 octobre 2025 /CNW/ – L’Association canadienne du logiciel de divertissement (ALD) a publié aujourd’hui le rapport mondial « Le pouvoir - [Forget Stereotypes: The "Power of Play" Report Shows Canadian Video Gamers are More Diverse and Mobile than Ever](https://theesa.ca/forget-stereotypes-the-power-of-play-report-shows-canadian-video-gamers-are-more-diverse-and-mobile-than-ever/) - Report from the Entertainment Software Association of Canada highlights that 51% of players are women, and mobile devices are the most popular way to play TORONTO, ON, Oct. 8, 2025 /CNW/ - The Entertainment Software Association of Canada (ESAC) today released the global "Power of Play" report, which provides an overview of Canadian video game - [ESAC at Web Summit Vancouver 2025: Why the Canadian video games industry is bigger than you think](https://theesa.ca/esac-at-web-summit-vancouver-2025-why-the-canadian-video-games-industry-is-bigger-than-you-think/) - ESAC at Web Summit Vancouver 2025: Why the Canadian video games industry is bigger than you think Last week, The Entertainment Software Association of Canada took the stage at Web Summit Vancouver 2025. The panel was moderated by John Koetsier from Forbes and included our CEO Paul Fogolin as well as Jeanne-Marie Owens, founder of - [Entertainment Software Association of Canada Welcomes Behaviour Interactive to its Membership](https://theesa.ca/entertainment-software-association-of-canada-welcomes-behaviour-interactive-to-its-membership/) - Entertainment Software Association of Canada Welcomes Behaviour Interactive to its Membership Toronto, ON – April 2, 2025 – The Entertainment Software Association of Canada is delighted to welcome Behaviour Interactive, Canada’s largest video game studio, to its membership. The Entertainment Software Association of Canada (ESAC) is the national voice of Canada’s video game industry and - [L’Association canadienne du logiciel de divertissement accueille Behaviour Interactif parmi ses membres](https://theesa.ca/entertainment-software-association-of-canada-welcomes-behaviour-interactive-to-its-membership/) - L’Association canadienne du logiciel de divertissement accueille Behaviour Interactif parmi ses membres Toronto (Ontario), le 2 avril 2025 – L’Association canadienne du logiciel de divertissement (ALD) est ravie d’accueillir Behaviour Interactif, le plus important studio de jeux vidéo du Canada. L’ALD est le porte-parole national de ce secteur en représentant ses développeurs, éditeurs et distributeurs. - [UNICEF and the Global Video Game Coalition partner to open career pathways for girls in the video game and tech sector](https://theesa.ca/unicef-and-the-global-video-game-coalition-partner-to-open-career-pathways-for-girls-in-the-video-game-and-tech-sector/) - UNICEF and the Global Video Game Coalition partner to open career pathways for girls in the video game and tech sector Geneva, 8 November 2024 – UNICEF and the Global Video Game Coalition (GVGC) announce their partnership to equip adolescent girls with the technological and leadership skills needed to thrive in a digital future. Every year, - [Canadians report positive benefits of video gameplay in new global study](https://theesa.ca/canadians-report-positive-benefits-of-video-gameplay-in-new-global-study/) - Canadians report positive benefits of video gameplay in new global study New report outlines the social, mental and emotional benefits of gameplay according to academic research and affirmed by survey of nearly 13,000 active players across 12 countries. Toronto, Oct. 10, 2023 – The Entertainment Software Association of Canada, in partnership with the - [Les Canadiens font état des bienfaits du jeu vidéo dans une nouvelle étude mondiale](https://theesa.ca/canadians-report-positive-benefits-of-video-gameplay-in-new-global-study/) - Les Canadiens font état des bienfaits du jeu vidéo dans une nouvelle étude mondiale Un nouveau rapport révèle les bienfaits sociaux, psychologiques et émotionnels du jeu vidéo démontrés par des recherches universitaires et confirmés par un sondage mené auprès de près de 13 000 joueurs actifs dans 12 pays. Toronto, le 10 octobre 2023 – L’Association canadienne du - [Un nouveau rapport souligne le pouvoir transformateur des jeux vidéo](https://theesa.ca/new-report-highlights-the-transformative-power-of-video-games/) - Un nouveau rapport souligne le pouvoir transformateur des jeux vidéo Le rapport de l'Association canadienne du logiciel de divertissement démontre comment les organisations canadiennes utilisent la technologie des jeux vidéo pour répondre aux besoins de la communauté TORONTO, le 26 mars 2024 /CNW/ - L'Association canadienne du logiciel de divertissement (ALD) a publié aujourd'hui « Au-delà du divertissement : Le - [New report highlights the transformative power of video games](https://theesa.ca/new-report-highlights-the-transformative-power-of-video-games/) - New report highlights the transformative power of video games Report from the Entertainment Software Association of Canada showcases how Canadian organizations are using video game technology to improve real-world outcomes TORONTO, March 26, 2024 /CNW/ - The Entertainment Software Association of Canada (ESAC) today published Beyond Entertainment: The Transformative Power of Video Games. Carried out by research firm Nordicity, this report is - [Video Game Industry Associations Collaborate to Launch the Global Video Game Coalition (GVGC)](https://theesa.ca/video-game-industry-associations-collaborate-to-launch-the-global-video-game-coalition-gvgc/) - CONTACT Tatjana Sachse tsachse@thegvgc.org +41 22 308 00 80 Video Game Industry Associations Collaborate to Launch the Global Video Game Coalition (GVGC) The coalition will serve as the voice and advocate for the global video game industry on video games and well-being GENEVA – NOV. 2, 2022 – The world’s leading video - [Bringing Canadians Together Through Gaming](https://theesa.ca/bringing-canadians-together-through-gaming/) - Bringing Canadians Together Through Gaming New research highlights the growing role of community for Canadian video game players TORONTO, Nov. 9, 2022 /CNW Telbec/ - The Entertainment Software Association of Canada (ESAC) today released new research conducted by the NPD Group on video game players across Canada. This year's survey reflected the growing popularity of online gaming, with an increasing - [ESAC Welcomes Tencent to its Membership](https://theesa.ca/esac-welcomes-tencent-to-its-membership/) - Toronto, March 28, 2023 – Today the Entertainment Software Association of Canada is delighted to welcome Tencent to its growing list of members. As the voice of Canada’s video game industry, ESAC serves its membership by engaging with government, public relations, and policy stakeholders across the country and abroad. ESAC is proud of the role - [Roblox Joins Entertainment Software Association of Canada, Strengthening Commitment to Canadian Gaming Community](https://theesa.ca/roblox-joins-entertainment-software-association-of-canada-strengthening-commitment-to-canadian-gaming-community/) - [Toronto – June 21] – Roblox, the leading global platform for creating and experiencing immersive digital experiences, is excited to announce its membership with the Entertainment Software Association of Canada (ESAC). As a proud member of ESAC, Roblox reinforces its dedication to fostering a vibrant creative ecosystem in Canada and contributing to the growth of - [Roblox adhère à l’Association canadienne du logiciel de divertissement et renforce son engagement envers la communauté canadienne du jeu](https://theesa.ca/roblox-joins-entertainment-software-association-of-canada-strengthening-commitment-to-canadian-gaming-community/) - [Toronto – Juin 21] – Roblox, plateforme mondiale de premier plan pour la création d’expérience et de contenu numériques immersifs, annonce avec enthousiasme son adhésion à l’Association canadienne du logiciel de divertissement (ALD). En tant que fier membre de l’ALD, Roblox renforce son engagement à favoriser un écosystème créatif dynamique au Canada et à contribuer - [L’ALD accueille Tencent parmi ses membres](https://theesa.ca/esac-welcomes-tencent-to-its-membership/) - Toronto, le 28 mars 2023 – Aujourd’hui, l’Association canadienne du logiciel de divertissement (ALD) est ravie d’accueillir Tencent dans sa liste croissante de membres. En tant que porte-parole du secteur canadien du jeu vidéo, l’ALD travaille pour ses membres en collaborant auprès du gouvernement, des relations publiques et des intervenants en matière de politique partout au Canada et à - [Rapprocher les Canadiens par le jeu](https://theesa.ca/bringing-canadians-together-through-gaming/) - Rapprocher les Canadiens par le jeu Une nouvelle étude souligne le rôle grandissante la communauté pour les joueurs de jeux vidéo canadiens TORONTO, le 9 nov. 2022 /CNW Telbec/ - L'Association canadienne du logiciel de divertissement (ALD) a publié aujourd'hui une nouvelle étude menée par NPD Group auprès les joueurs de jeux vidéo au Canada. L'étude de cette année reflète - [Canadians are playing more video games to stay connected and entertained during COVID-19](https://theesa.ca/canadians-are-playing-more-video-games-to-stay-connected-and-entertained-during-covid-19/) - From: Entertainment Software Association of Canada News release November 19, 2020 Toronto, ON ESAC The COVID-19 pandemic continues to have a significant impact on the lives of Canadians. In its most recent study - conducted by The NPD Group - the Entertainment Software Association of Canada (ESAC), found that Canadians are increasing their levels of - [Global Statement From Video Game Industry Associations on Ukraine](https://theesa.ca/global-statement-from-video-game-industry-associations-on-ukraine/) - Trade associations representing the video game industry including the Entertainment Software Association of Canada, responded to the conflict in Ukraine with the following statement: “The video game industry stands in support of the people of Ukraine and joins the international call to end the violence and restore peace in the region. Our members are working - [Executive Director, the Global Video Game Alliance (GVGA)](https://theesa.ca/executive-director-the-global-video-game-alliance-gvga/) - The Role Trade associations (the “Associations”) representing the video game industry (the “Industry”) in Europe, North America, Australia and Asia are seeking to appoint an Executive Director of the Global Video Game Alliance (GVGA) that represents the Industry on digital health issues before the World Health Organization and other agreed upon Intergovernmental Organizations and Geneva-based permanent missions. The position is Geneva based, or would regularly travel to Geneva. Responsibilities The Executive Director will be responsible for the following: • Advocacy and - [#SVGC2020 FINALISTES](https://theesa.ca/fr/svgc-2020-finalistes/) - Cette année, les trois meilleurs jeux du #SVGC2020 mettent en vedette des talents de premier ordre issus d’un échantillon représentatif des programmes postsecondaires de développement de jeux au Canada: Première position – Cold Sun, NAD-UQAC/UQAC Deuxième position – Wyrmwood, Collège Sheridan Troisième position – The Last Frame, UQAC FINAL-SVGC2020_Press-Release_FR_webDownload - [Le gouvernement du Canada et l’industrie canadienne du jeu vidéo font équipe pour #ÉcrasonsLaCOVID](https://theesa.ca/fr/le-gouvernement-du-canada-et-lindustrie-canadienne-du-jeu-video-font-equipe-pour-ecrasonslacovid/) - Communiqué de presse Pour diffusion immédiate Le gouvernement du Canada et l’industrie canadienne du jeu vidéo font équipe pour #ÉcrasonsLaCOVID 2 octobre 2020 Ottawa (Ontario) Agence de la santé publique du Canada Les cas de COVID-19 chez les jeunes Canadiens sont en augmentation, et les personnes âgées de 13 à 29 ans ont un rôle essentiel à jouer. - [Les Canadiens jouent davantage aux jeux vidéo pour demeurer connectés et se divertir pendant la pandémie de COVID-19](https://theesa.ca/fr/les-canadiens-jouent-davantage-aux-jeux-video-pour-demeurer-connectes-et-se-divertir-pendant-la-pandemie-de-covid-19/) - De : l’Association canadienne du logiciel de divertissement Communiqué de presse 19 novembre 2020 Toronto (Ontario) ALD La pandémie de COVID-19 continue d’avoir une incidence importante sur la vie des Canadiens. Dans sa plus récente étude, menée par The NPD Group, l’Association canadienne du logiciel de divertissement (ALD) a constaté que les Canadiens augmentent leur niveau - [Government of Canada and Canada’s video game industry team up to #CRUSHCOVID](https://theesa.ca/government-of-canada-and-canadas-video-game-industry-team-up-to-crushcovid/) - News Release For Immediate Release Government of Canada and Canada’s video game industry team up to #CRUSHCOVID October 2, 2020 Ottawa, ON Public Health Agency of Canada As cases of COVID-19 among young Canadians are increasing, people aged 13 to 29 years old have a critical role to play. These young Canadians can reduce the - [L’Association canadienne du logiciel de divertissement souhaite la bienvenue à son nouveau membre: NetEase Games](https://theesa.ca/fr/lassociation-canadienne-du-logiciel-de-divertissement-souhaite-la-bienvenue-a-son-nouveau-membre-netease-games/) - Toronto, février 2020 – L’Association canadienne du logiciel de divertissement (ALD) est heureuse d’accueillir un nouveau membre, NetEase Games. L’ALD compte parmi ses membres les meilleurs développeurs, éditeurs et distributeurs de jeux vidéo au Canada. En tant que porte‑parole du secteur canadien du jeu vidéo, l’ALD travaille pour ses membres en collaborant auprès du gouvernement, des relations publiques et - [ESAC Welcomes Its Newest Member: NetEase Games](https://theesa.ca/esac-welcomes-its-newest-member-netease-games/) - Toronto, February 2020 – Entertainment Software Association of Canada (ESAC) is happy to welcome a new member, NetEase Games. ESAC members include Canada’s top video game developers, publishers, and distributors. As the voice of Canada’s video game industry, ESAC serves its membership by engaging with government, public relations, and policy stakeholders across the country and - [#SVGC2020 FINALISTS](https://theesa.ca/svgc2020-finalists/) - This year's top three games in #SVGC2020 showcase top-notch talent from a crosssection of Canada's post-secondary game development programs: First Place – Cold Sun, NAD-UQAC/UQAC Second Place – Wyrmwood, Sheridan College Third Place – The Last Frame, UQAC FINAL-SVGC2020_Press-Release_EN_webDownload - [Video Game Development Industry Contributes $4.5B to Canada’s Economy](https://theesa.ca/video-games-contribute-to-canadas-economy/) - - Industry employment grows by almost 30% in just two years - Toronto, November 18, 2019 – Today, the Entertainment Software Association of Canada released its 2019 economic impact study – The Canadian Video Game Industry 2019. The study was carried out by third-party research firm Nordicity, and it explores and highlights industry growth and - [Le secteur de développement des jeux vidéo contribue 4,5 G$ à l’économie canadienne](https://theesa.ca/fr/video-games-contribute-to-canadas-economy-2/) - - L’emploi dans le secteur a augmenté de près de 30 % en deux ans seulement - Toronto, 18 novembre 2019 – Aujourd’hui, l’Association canadienne du logiciel de divertissement (ALD) a publié son étude sur le secteur canadien du jeu vidéo en 2019 et l’incidence économique du secteur au Canada. Réalisée par Nordicity, un cabinet de recherche indépendant, l’étude - [LE SECTEUR DU JEU VIDÉO PRÉSENTE LES PRINCIPES UNIVERSELS DES SPORTS ÉLECTRONIQUES](https://theesa.ca/fr/video-game-ind-fun-fair-play-2/) - Toronto, le 5 novembre - Le secteur du jeu vidéo, qui comprend notamment des représentants de l’Europe (ISFE), des États-Unis (ESA), du Canada (ALD), de l’Australie et de la Nouvelle-Zélande (IGEA), a publié aujourd’hui un ensemble de principes unificateurs pour la participation dans les sports électroniques. Ces principes ont été rédigés en collaboration et s’appliquent à tous les milieux - [VIDEO GAME INDUSTRY ESTABLISHES UNIVERSAL ESPORTS PRINCIPLES FOR FUN & FAIR PLAY](https://theesa.ca/video-game-ind-fun-fair-play/) - Toronto, November 5 - Today, the video game industry, including representatives from across Europe, the United States, Canada, Australia, and New Zealand, released a unifying set of principles for esports engagement. These core principles were developed in a collaborative effort and form a set of values applicable in all aspects of the global esports environments: - [ICTC And ESAC Partnering To Create Opportunities For Students In The Canadian Video Game Industry](https://theesa.ca/digitalstudentworkforce/) - Toronto, October 31, 2019 –The video game industry is constantly growing with global revenues now exceeding $100 Billion. In Canada, the gaming industry contributes $3.7 billion to Canadian GDP with 21,700 people directly employed in full-time positions earning on average $74,000. (ESAC, 2017 Economic Impact Report) The Information and Communications and Technology Council (ICTC) is thrilled to - [Le CTIC et l’ALD s’associent pour créer des possibilités pour les étudiants de l’industrie canadienne du jeu vidéo](https://theesa.ca/fr/digitalstudentworkforce-2/) - Toronto, le 31 octobre 2019 – L’industrie du jeu vidéo est en croissance constante avec un chiffre d’affaires mondial de plus de 100 milliards de dollars. Au Canada, l’industrie du jeu représente 3,7 milliards de dollars du PIB canadien et 21 700 personnes occupent directement des postes à temps plein et gagnent en moyenne 74 - [ESAC WELCOMES CERTAIN AFFINITY AS ITS NEWEST MEMBER](https://theesa.ca/esac-welcomes-newest-member/) - Toronto, October 29, 2019 – Entertainment Software Association of Canada is pleased to announce Certain Affinity as its newest member. ESAC members include top video game developers, publishers, and distributors across Canada. As the voice of Canada’s video game industry, ESAC serves its membership by engaging with government, public relations, and policy stakeholders across the - [L’ALD ACCUEILLE SON TOUT NOUVEAU MEMBRE : CERTAIN AFFINITY](https://theesa.ca/fr/esac-welcomes-newest-member-2/) - Toronto, 29 octobre 2019 – L’Association canadienne du logiciel de divertissement (ALD) est heureuse d’annoncer l’arrivée d’un nouveau membre, Certain Affinity. L’ALD regroupe les meilleurs développeurs, éditeurs et distributeurs de jeux vidéo au Canada. En tant que porte-parole du secteur canadien du jeu vidéo, l’ALD sert ses membres en échangeant avec des représentants du gouvernement, le - [Canadian Screen Awards: new categories for video games - call for entries closes on september 1](https://theesa.ca/canadianscreenawards2020/) - Best Video Game Narrative and Best Children's Video Game Narrative The Academy of Canadian Cinema and Television opened its call for entries online for the Canadian Screen Awards 2020. We are excited to announce that this year’s Canadian Screen Awards include two categories for video games: Best Video Game Narrative & Best Children’s Video Game Narrative. Learn - [Prix Écrans canadiens 2020 : Nouvelles catégories pour les Jeux Vidéo – Date limite de soumission est le 1er septembre 2019](https://theesa.ca/fr/canadianscreenawards2020-2/) - Meilleure narrative de jeu vidéo et Meilleure narrative de jeu vidéo pour enfants L’Académie Canadienne du Cinéma et de la Télévision a ouvert les inscriptions en ligne pour les Prix Écrans canadiens 2020. Nous sommes ravis d’annoncer que cette année les Prix Écrans canadiens comprennent deux catégories pour les jeux vidéo : Best Video Game Narrative - [Une équipe UQAT/UQAM remporte le concours de jeux vidéo de l’ALD pour 2019](https://theesa.ca/fr/svgc-winner-2019-2/) - Concours annuel de jeux vidéo étudiant de l’Association canadienne du logiciel de divertissement (ALD) #SVGC2019 Toronto, le 30 mai 2019 - L’Association canadienne du logiciel de divertissement (ALD) soutient la croissance du secteur des jeux vidéo au Canada grâce à la recherche, à la promotion et à la sensibilisation aux principaux enjeux sectoriels, notamment le développement de talents et - [Students from UQAT/UQAM Team Up to Win ESAC’s Student Video Game Competition 2019](https://theesa.ca/svgc-winner-2019/) - Entertainment Software Association of Canada’s Student Video Game Competition 2019 #SVGC2019 Toronto, May 30, 2019 - The Entertainment Software Association of Canada (ESAC) supports the growth of Canada’s video game industry through research, advocacy and promoting awareness of key issues affecting the sector; such as talent development and the future of technology skills in Canada. - [Global Video Game Industry Calls Upon World Health Organization To Reverse Video Game Classification](https://theesa.ca/global-video-gclassification/) - The global video game industry—including representatives from across Europe, the United States, Canada, Australia, New Zealand, South Korea, South Africa, and Brazil—today called on World Health Organization (WHO) Member States to reexamine at an early date its decision to include “Gaming Disorder” in the 11th edition of the International Classification of Diseases (ICD-11). The WHO - [LE SECTEUR MONDIAL DU JEU VIDÉO APPELLE L’ORGANISATION MONDIALE DE LA SANTÉ À RETIRER LE TROUBLE DU JEU VIDÉO DE SA CLASSIFICATION](https://theesa.ca/fr/global-video-gclassification-2/) - Le secteur mondial du jeu vidéo – y compris ses représentants de partout en Europe, aux États-Unis, au Canada, en Australie, en Nouvelle-Zélande, en Corée du Sud, en Afrique du Sud et au Brésil – appelle aujourd’hui l’Organisation mondiale de la Santé (OMS) à revoir sa décision d’inclure le trouble du jeu vidéo » dans sa - [CANADA - A NATION OF GAMERS](https://theesa.ca/essentialfacts2018/) - New research shows majority of Canadians play video games and see positive benefits. TORONTO, October 29, 2018 – New research conducted by NPD Group for the Entertainment Software Association of Canada (ESAC) reveals that two thirds of Canadians, or 23 million of us, are gamers. This makes Canada home to one of the largest per capita - [LE CANADA, UN PAYS DE JOUEURS DE JEUX VIDÉO](https://theesa.ca/fr/faits-essentiel-2018/) - De nouvelles données montrent qu’une majorité de Canadiens s’adonnent aux jeux vidéo et qu’ils y voient des bénéfices positifs TORONTO, le 29 octobre 2018 – Une nouvelle étude effectuée pour le compte de l’Association canadienne du logiciel de divertissement (ALD) par le Groupe NPD révèle que deux tiers des Canadiens, ou 23 millions d’entre nous, sont - [ESAC ANNOUNCES KABAM TO ITS MEMBERSHIP](https://theesa.ca/esac-announces-kabam-membership/) - The Entertainment Software Association of Canada welcomes Kabam to its membership. Founded in 2006, the interactive entertainment company is one of the world’s leaders of AAA games for mobile devices. A wholly-owned subsidiary of Korea’s Netmarble, Kabam is headquartered in a state-of-the-art 30,000-square-foot office located in beautiful downtown Vancouver, BC. “The success of every Kabam - [Student Video Game Development Strong in Quebec – Montreal Team Wins ESAC’s Annual Student Video Game Competition](https://theesa.ca/student-video-game-competition/) - Toronto, June 7, 2018 - The Entertainment Software Association of Canada’s (ESAC) 4th annual Student Video Game Competition drew in a record number of submissions for 2018. This year’s title was awarded to students from the University of Quebec Abitibi-Témiscamingue (UQAT) Centre in Montreal for their game Minors, a cooperative game touching upon the reality - [La relève est forte dans le développement de jeux vidéo au Québec – Une équipe de Montréal gagne le concours annuel de jeux vidéo étudiant de l’ALD](https://theesa.ca/fr/student-video-game-competition-2/) - Toronto, le 7 juin 2018 : La 4e édition du concours de jeux vidéo étudiant de l’Association canadienne du logiciel de divertissement (ALD) a suscité un nombre record de candidatures pour 2018. Cette année, le prix a été remis à des étudiants du Centre de l’Université du Québec en Abitibi-Témiscamingue (UQAT) à Montréal pour Minors, un jeu - [Codename Entertainment joins ESAC](https://theesa.ca/codename-ent-joins-esac/) - The Entertainment Software Association of Canada (ESAC) is pleased to welcome Codename Entertainment to its membership. Located in beautiful Victoria B.C., Codename Entertainment was founded in 2008. The award-winning studio is best known for its latest game, Idle Champions of the Forgotten Realms, an official free-to-play Dungeons & Dragons-based strategy game. Idle Champions has remained - [Preeminent Researchers and Scientists Oppose World Health Organization’s Proposed Video Game Action](https://theesa.ca/preeminent-reseo-game-action/) - Preeminent Researchers and Scientists Oppose World Health Organization’s Proposed Video Game Action Brazilian Union of Video and Games, Interactive Entertainment South Africa and Korea Association of Game Industry (K-GAMES) Join WHO Opposition TORONTO – MARCH 1, 2018 – 36 internationally renowned and respected mental health experts, leading social scientists and academics from research centers and - [Strong Video Game Industry Central to Canadian Tech Ecosystem – New Report](https://theesa.ca/strong-video-game-new-report/) - Toronto, November 1, 2017 – Canada’s video game industry continues to cement its role as a pillar of Canada’s new tech economy, according to new research conducted by Nordicity and published today by the Entertainment Software Association of Canada (ESAC). There are now nearly 600 active video game studios in Canada, generating 21,700 direct full-time - [Un secteur robuste du jeu vidéo qui contribue à l’écosystème technologique canadien – Nouveau rapport](https://theesa.ca/fr/strong-video-game-new-report-2/) - Toronto, le 1er novembre 2017 – Selon les résultats d’une nouvelle recherche réalisée par Nordicity et publiés aujourd’hui par l’Association canadienne du logiciel de divertissement (ALD), le secteur canadien du jeu vidéo continue de s’imposer comme pilier de la nouvelle économie des technologies au Canada. Il y a maintenant près de 600 studios actifs dans - [Your Next Car Might Just be Designed by a Video Game](https://theesa.ca/your-next-car-designed-by-video-game/) - Jayson Hilchie – President & CEO, Entertainment Software Association of Canada There is a very good chance that you are a gamer. In fact, just over half the Canadian population are gamers, 52% to be exact, or just over 18 million of us. And those who don’t consider themselves to be gamers know what a - [Beyond Entertainment: How Video Games Are Driving Innovation](https://theesa.ca/beyondentertainment/) - Monday October 23, 2017, Ottawa, ON Innovation, Science and Economic Development (ISED) Minister Navdeep Bains will deliver remarks at a unique conference on video game technology being used in other sectors. The video game industry has not only revolutionized entertainment, but is also playing a central role in the development and commercialization of innovative technology. - [Video Game Industry Welcomes New Global Talent Immigration Stream](https://theesa.ca/video-game-indgration-stream/) - June 12, 2017, Los Angeles, California – The Entertainment Software Association of Canada (ESAC) today applauded the Federal government’s introduction of a new Global Talent Stream of the Temporary Foreign Worker Program, which is a key pillar of the government’s Global Skills Strategy. The new program will allow high-growth video game studios operating in Canada - [Le secteur du jeu vidéo se réjouit du nouveau programme sur les compétences professionnelles des immigrants](https://theesa.ca/fr/video-game-indgration-stream-2/) - Los Angeles (Californie), le 12 juin 2017 – L’Association canadienne du logiciel de divertissement (ALD) s’est réjouie aujourd’hui du nouveau programme sur les compétences professionnelles des immigrants adopté par le gouvernement fédéral dans le cadre du Programme des travailleurs étrangers temporaires, qui représente un pilier important de la Stratégie en matière de compétences mondiales. Grâce - [Montreal Team Wins ESAC Student Video Game Competition - “Zorya” to be Showcased at E3 2017](https://theesa.ca/montreal-team-sed-at-e3-2017/) - June 7, 2017, Toronto, Ontario – The Entertainment Software Association of Canada (ESAC) announced today that a team from Polytechnique Montréal and Centre NAD has won the association’s third annual Student Video Game Competition. Their multiplayer puzzle game Zorya was created by a team comprised of four (4) students from each institution. The combined team - [Une équipe de Montréal remporte le concours de jeux vidéo étudiant de l’ALD - Zorya sera présenté au salon E3 2017](https://theesa.ca/montreal-team-sed-at-e3-2017/) - Toronto (Ontario), le 7 juin 2017 – L’Association canadienne du logiciel de divertissement (ALD) a annoncé aujourd’hui qu’une équipe de Polytechnique Montréal et du Centre NAD a remporté le troisième concours annuel de jeux vidéo étudiant qu’elle organise. Ce jeu de réflexion multijoueur a été créé par une équipe de quatre étudiants de chaque établissement, - [Video Game Industry Available to Comment on Federal Budget](https://theesa.ca/video-game-indfederal-budget-2/) - Toronto, March 21, 2017 – The Entertainment Software Association of Canada’s (ESAC) will be available for comment immediately following the release of the federal budget tomorrow. ESAC President & CEO Jayson Hilchie will be available in Toronto to discuss the impact of the budget on Canada’s video game industry. ESAC advocates for better access to - [Canada’s Video Game Industry Applauds Federal Court Ruling on Copyright Circumvention](https://theesa.ca/canadas-video-circumvention/) - Toronto, March 8, 2017 – The Entertainment Software Association of Canada (ESAC) applauds the Federal Court’s recent decision against Go Cyber Shopping Ltd. in a case against one of the world’s leading entertainment software companies, Nintendo of America Inc.. The Court ruled that the distribution of circumvention devices – “flashcarts,” “modchips” and “game copiers” such - [Le secteur canadien du jeu vidéo se réjouit de la décision rendue par la Cour fédérale dans une affaire de contournement de droits d’auteur](https://theesa.ca/canadas-video-circumvention/) - Toronto, le 8 mars 2017 – L’association canadienne du logiciel de divertissement (ALD) se réjouit de la décision récemment rendue par la Cour fédérale contre Go Cyber Shopping Ltd., dans une affaire contre l’une des plus grandes sociétés de logiciel de divertissement du monde, Nintendo of America Ltée.. La Cour a statué que la distribution - [Canada’s Video Game Industry Welcomes Federal Government Commitment on High-Skilled Foreign Workers](https://theesa.ca/canadas-video-oreign-workers/) - Toronto, November 2, 2016 – The Entertainment Software Association of Canada (ESAC) welcomes the commitment made by Finance Minister Bill Morneau in yesterday’s fall fiscal statement in regard to highly-skilled, highly-paid technology workers from abroad being critical to the future success of Canada’s innovative digital economy. “The government recognized the importance of creating a dedicated - [Attracting Foreign-Born Talent Can Take Canada's Tech Sector Global - Huffington Post Canada](https://theesa.ca/attracting-foron-post-canada/) - ESAC President & CEO Jayson Hilchie Outlines The Importance Of Skilled Integration – Huffington Post Canada Attracting Foreign-Born Talent Can Take Canada's Tech Sector Global Jayson Hilchie – Entertainment Software Association of Canada October 25, 2016 Huffington Post Canada Canada is known the world over for making blockbuster video games such as FIFA, Assassins Creed, - [Capcom Joins ESAC](https://theesa.ca/capcom-joins-esac/) - The Entertainment Software Association of Canada (ESAC) is pleased to announce that Capcom, a major video game publisher with a studio in Vancouver has joined ESAC as its newest member. Capcom was founded in 1983 and is a global leader in developing, publishing and distributing video games. With offices located in Osaka, Tokyo, California, England, - [Faits Essentiel 2016 - Infographies](https://theesa.ca/2786-2/) - Cliquez pour agrandir l'infographie: - [Essential Facts 2016 - Infographics](https://theesa.ca/2786-2/) - Click infographic to enlarge: - [Essor des jeux pour mobiles – Les appareils mobiles désormais la plate-forme de jeu de choix au Canada](https://theesa.ca/mobile-games-sform-in-canada-2/) - TORONTO, le 12 septembre 2016 – Pour souligner la Journée nationale du jeu vidéo, l’Association canadienne du logiciel de divertissement (ALD) a publié aujourd’hui de nouvelles statistiques sur les joueurs canadiens. La recherche portait sur les profils démographiques, les statistiques sur les appareils utilisés, l’acquisition des jeux vidéo et les évaluations ESRB. Les résultats du - [Mobile Games Surge – Mobile Devices Now Most Popular Gaming Platform in Canada](https://theesa.ca/mobile-games-sform-in-canada-2/) - TORONTO, September 12, 2016 – To mark National Video Game Day, the Entertainment Software Association of Canada (ESAC) today released new stats about Canadian gamers. The new research features demographic profiles, stats on device usage, video game acquisitions and ESRB ratings awareness. Survey results highlight that more people are playing games on mobile devices than - [Les talents canadiens du développement de jeux vidéo à l’Expo E3 – l’ALD présente le gagnant du 2e Concours annuel de jeux vidéo étudiant qu’elle organise](https://theesa.ca/canadian-skilletition-winner/) - Toronto (Ontario), le 9 juin 2016 – L’Association canadienne du logiciel de divertissement (ALD) est fière d’annoncer qu’Arrow Heads, un jeu développé par les étudiants du Sheridan College, sera présenté à l’Expo E3, le plus grand salon professionnel d’informatique et de jeux vidéo, qui aura lieu à Los Angeles, en Californie, du 14 au 16 - [Canadian Skills in Video Game Development Showcased at E3 Expo - ESAC Highlights 2nd Student Video Game Competition Winner](https://theesa.ca/canadian-skilletition-winner/) - June 9, 2016, Toronto, Ontario – The Entertainment Software Association of Canada (ESAC) is proud to announce that Arrow Heads, a game developed by students from Sheridan College, will be showcased at the E3 Expo in Los Angeles, California from June 14-16, 2016, the world's premier trade show for computer and video games. The game - [Playing For The Future: How Video Games Are Leading Innovation](https://theesa.ca/playing-for-thing-innovation/) - Canada has a long history as an innovation nation and in keeping with this tradition, the federal government's new focus on making innovation a visible and central priority is most welcomed. The renaming of a federal department and the appointment of a Minister responsible for innovation are just the first signals that a shift is - [Press Release - Canada’s Video Game Industry Calls for Federal Government Leadership on Digital Skills Training](https://theesa.ca/press-release-skills-training/) - Toronto, March 3, 2016 – The Entertainment Software Association of Canada (ESAC) today released a report prepared by Dawson Strategic with recommendations on how the federal government can play a leadership role in creating digital competencies and skills for Canadians. Highly skilled workers are necessary for the video game industry’s ongoing needs, but also critical - [Communiqué - Le secteur canadien du jeu vidéo incite le gouvernement fédéral à faire preuve de leadership à l’égard de la formation dans les compétences numériques](https://theesa.ca/fr/press-release-skills-training-2/) - Toronto, le 3 mars 2016 – L’Association canadienne du logiciel de divertissement (ALD) a publié aujourd’hui un rapport préparé par Dawson Strategic, contenant des recommandations sur la façon dont le gouvernement fédéral pourrait jouer un rôle de leadership dans la création de compétences et de talents numériques chez les Canadiens. Les professionnels hautement qualifiés s’imposent pour combler les - [Press Release - Canadian Video Game Industry Continues to Grow](https://theesa.ca/essential-facts-2015-press-release/) - TORONTO, November 16, 2015 – The Canadian video game industry had a banner year in 2014, continuing a meteoric growth that demonstrates its critical place in Canada’s new digital economy. Those revelations are part of a new economic report released today by the Entertainment Software Association of Canada (ESAC) about the Canadian video game industry. - [Communiqué - Le secteur canadien du jeu vidéo poursuit son essor, renforçant son importance au sein de la nouvelle économie](https://theesa.ca/essential-facts-2015-press-release-2/) - TORONTO, le 16 novembre 2015 – Le secteur canadien du jeu vidéo a connu une année record en 2014, poursuivant une croissance fulgurante qui prouve bien sa place essentielle dans la nouvelle économie numérique du Canada. Ces révélations font partie d’un nouveau rapport économique publié aujourd’hui par l’Association canadienne du logiciel de divertissement (ALD) sur - [Roadhouse Interactive Joins ESAC](https://theesa.ca/roadhouse-interactive-joins-esac/) - The Entertainment Software Association of Canada (ESAC) welcomes Vancouver-based games company Roadhouse to its ranks. The 140+ Roadhouse team has developed, published and operated free-to-play iOS and Android games exclusively since 2013. “Roadhouse was founded in 2009 by long-time industry veterans James Hursthouse, Ian Verchere, and Tarrnie Williams” said Jayson Hilchie, President & CEO of - [ESAC Welcomes Relic Entertainment](https://theesa.ca/esac-welcomes-two-new-members/) - The Entertainment Software Association of Canada (ESAC) welcomes its newest member, Relic Entertainment. Relic was founded in 1997 and is now owned by SEGA. From its studio in the heart of Vancouver, the company develops genre-defining real-time strategy games that focus on quality and bold innovation. “Relic is one of the most well-known studios Canada - [ESAC Student Videogame Competition Winners Announced - Zeta Busters to be Showcased at E3 Expo](https://theesa.ca/esac-student-videogame-competition-winners-announced-zeta-busters-to-be-showcased-at-e3-expo/) - A team from the Vancouver Film School (VFS) has taken first place in the Entertainment Software Association of Canada’s (ESAC) first annual Student Video Game Competition. The VFS team, comprised of Melvin Kwan, Justin Ostensen, Charles Park and Brian Yich, has emerged as the victor in a strong pool of competitors representing schools from across - [Les gagnants du concours de jeux vidéo créés par des étudiants, organisé par l’ALD, sont maintenant connus Zeta Busters sera présenté à l’Expo E3](https://theesa.ca/esac-student-videogame-competition-winners-announced-zeta-busters-to-be-showcased-at-e3-expo/) - Une équipe de la Vancouver Film School (VFS) s’est classé première au premier Concours annuel de jeux vidéo créés par des étudiants, organisé par l’Association canadienne du logiciel de divertissement (ALD). L’équipe VFS, formée de Melvin Kwan, Justin Ostensen, Charles Park et Brian Yich, est ressortie vainqueur d’un groupe solide de concurrents représentant des écoles - [Other Ocean Group Canada joins ESAC](https://theesa.ca/other-ocean-group-canada-joins-esac/) - ESAC today announced that Other Ocean Group Canada has joined ESAC as its newest associate member. Other Ocean is a leading developer and publisher of games for mobile, handheld, console and PC. Founded in 2006, Other Ocean is based in St. John’s, Newfoundland and Labrador with other operations in Charlottetown, PEI and Emeryville, California “We’re - [ESAC Student Video Game Competition](https://theesa.ca/1746/) - The ESAC Student Video Game Competition will give one lucky winner the opportunity to showcase their game at the industry’s biggest showcase, E3 in Los Angeles. The competition is designed to encourage game development skills that are crucial to the future of the domestic video game industry. Students enrolled in a post-secondary program can submit their games - [Ludia joins ESAC](https://theesa.ca/ludia-joins-esac/) - The Entertainment Software Association of Canada (ESAC) today announced that Ludia has joined ESAC as its newest associate member. Ludia is a leading developer and publisher of licensed games for mobile. Founded in 2007, Ludia is based in the heart of Old Montreal. “Ludia is another great addition to ESAC’s growing associate membership,” said Jayson - [Majority of Canadians Back Continued Support of Canada’s Video Game Industry](https://theesa.ca/majority-of-canadians-back-continued-support-of-canadas-video-game-industry/) - A majority of Canadians support continued public investment in Canada’s video game industry according to new research published by the Entertainment Software Association of Canada (ESAC). In the new research produced by the NPD Group for ESAC, 71% of Canadians say that governments have a role to play in choosing which industries will drive the - [ESAC's Parental Control Videos help manage access to appropriate content](https://theesa.ca/esacs-parental-control-videos-help-manage-access-to-appropriate-content/) - ESAC has partnered with Canadian tech expert Marc Saltzman to produce a series of informative videos that help parents manage video games in the home. These step-by-step videos provide information on how to access and use the parental control features of the Playstation 4, Xbox One and Nintendo Wii U as well as access control features for - [Video Games Developed and Published in Canada Central to 2014 E3 Expo](https://theesa.ca/video-games-developed-and-published-in-canada-central-to-2014-e3-expo/) - Again showcasing Canadian talent and creativity, an impressive number of Canadian developed and published video games are taking centre stage at this year’s Electronic Entertainment Expo (E3 Expo) in Los Angeles. Throughout the Expo, Canadian-made games are being showcased on next generation consoles and a variety of mobile devices. Emanating from a creative cluster of - [Magmic Joins ESAC](https://theesa.ca/magmic-joins-esac/) - The Entertainment Software Association of Canada (ESAC) today announced that Magmic has joined ESAC as its newest associate member. Magmic is a leading developer and publisher of mobile social games and entertainment. Founded in 2002, Magmic is based Ottawa’s historic Byward Market and is ESAC’s first member in Canada’s capital city. “Magmic is a great - [Square Enix studios join ESAC](https://theesa.ca/square-enix-studios-join-esa/) - Eidos Montreal and Square Enix Montreal – two major Canadian studios part of the Square Enix Group - have joined ESAC as a new full member. Eidos Montreal, founded in 2007, now employs approximately 500 staff and Square Enix Montreal, established in 2011, employs approximately 40 people focusing on mobile game development. “We’re excited to - [FUNCOM joins ESAC](https://theesa.ca/funcom-joins-esac/) - Funcom has joined ESAC as its newest associate member. Funcom’s Canadian studio is based in Montreal and it currently employs 30 people. Established in Oslo, Norway in 1993, Funcom has a long history as leader in the Massively Multiplayer Online Game segment. “We’re excited to have Funcom, a global leader in the MMO sphere join - [ESAC Welcomes Federal Government’s Digital Economy Strategy](https://theesa.ca/esac-welcomes-federal-governments-digital-economy-strategy/) - The Entertainment Software Association of Canada (ESAC) welcomes the Government of Canada’s efforts to bring in a digital economy strategy that will support the future development of creative digital sectors in Canada such as the growing video game industry. “We applaud government for moving forward on the digital economy strategy,” said Jayson Hilchie, President of - [ESAC launches new parental control features videos](https://theesa.ca/esac-launches-new-parental-control-features-videos/) - ESAC has partnered with Canadian tech expert Marc Saltzman to produce a series of informative videos that help parents manage video games in the home. These step-by-step videos provide information on how to access and use the parental control features of the Playstation 4, Xbox One and Nintendo Wii U as well as access control - [Skilled Workers from Abroad Crucial to Canadian Leadership in Global Video Game Industry](https://theesa.ca/skilled-workers-from-abroad-crucial-to-canadian-leadership-in-global-video-game-industry/) - ESAC calls for better access to highly-skilled talent from the global work force to fill critical labour gaps The Entertainment Software Association of Canada (ESAC) and the Information Technology Association of Canada (ITAC) today unveiled a white paper which outlines the crucial necessity of global workers in Canada’s Information & Communications Technology (ICT) and digital - [DeNA joins ESAC](https://theesa.ca/dena-joins-esac/) - DeNA has joined ESAC as its newest associate member. DeNA is a global leader in the development and operation of mobile services including free-to-play games, Mobage social games platform and e-commerce. Founded in Tokyo in 1999, DeNA has game offices and development studios worldwide. "DeNA Studios Canada is another great addition to ESAC's growing associate - [Essential Facts 2013](https://theesa.ca/essential-facts-2013/) - Essential Facts 2013 is here! This booklet provides an overview of key stats and information regarding the size, growth and economic contribution of the Canadian video game industry to our economy. Find out what types of video games are made in Canada, learn more about those who work in the video game industry and read - [Glu Canada joins ESAC](https://theesa.ca/glu-canada-joins-esac/) - Glu Canada has joined ESAC as its newest associate member. An international company focused on free-to-play gaming, Glu has studios in several countries, including Blammo Games in Toronto. “Glu Mobile and Blammo Games represent the diversification of Canada’s video game industry and we’re pleased to have them join as our newest associate member,” said Jayson - [Halifax’s Longtail Studios join ESAC](https://theesa.ca/halifaxs-longtail-studios-join-esac/) - Halifax’s Longtail Studios has joined ESAC as its newest associate members. Longtail set up its Nova Scotian studio in 2009 and now employs 45 people in downtown Halifax. “Longtail will not only benefit from membership with ESAC, but it will further add to the diversity and richness of the association’s existing membership,” said Jayson Hilchie, - [Toronto to host 5th Annual Canadian Videogame Awards](https://theesa.ca/toronto-to-host-5th-annual-canadian-videogame-awards/) - Producers of the Canadian Videogame Awards (CVAs) announced today that the fifth edition will take place in April 2014 in Toronto, Ontario. This national award show celebrates excellence in Canadian-made video games and has been held in Vancouver for the past four years. At a launch reception held today at the Drake Hotel, organizers announced - [ESAC adds Silverback Productions to growing ranks of associate members](https://theesa.ca/esac-adds-silverback-productions-to-growing-ranks-of-associate-members/) - Halifax-based Silverback Productions is the latest company to join ESAC as an associate member. Formed in 2007, Silverback employs approximately 15 people in the development of casual games. The company has made a name for itself developing best-selling Hidden Object games for Big Fish Games and other casual portals. Five of its games have reached - [Canadian-made Video Games Flexing Muscles on World Stage at E3 Expo](https://theesa.ca/canadian-made-video-games-flexing-muscles-on-world-stage-at-e3-expo/) - A slew of Canadian-produced video games are on display at this year’s Electronic Entertainment Expo (E3 Expo), putting a spotlight on the strength and vitality of Canada’s growing video game industry. At this year’s E3 Expo, taking place in Los Angeles from June 10 to 13, 2013, Canadian-developed games from ESAC member companies include: Assassin’s - [Canadian Video Game Industry Critical Component of New Digital Economy and Source of National Pride; Contributes $2.3 Billion to GDP](https://theesa.ca/canadian-video-game-industry-critical-component-of-new-digital-economy-and-source-of-national-pride-contributes-2-3-billion-to-gdp/) - In a keynote address at the Ottawa International Game Conference (OIGC), Jayson Hilchie, President & CEO of the Entertainment Software Association of Canada (ESAC) today unveiled new research about the Canadian video game industry. The research shows that Canada’s overall video game industry is still growing at a moderate pace, even as the sector and - [ESAC welcomes Gameloft Canada to its growing ranks](https://theesa.ca/esac-welcomes-gameloft-canada-to-its-growing-ranks/) - Gameloft is a global leader in premium mobile development and publishing. Headquartered in Paris, France, it has numerous studios in more than 20 countries and distribution agreements in more than 100 countries around the world. “Gameloft is a great example of the diversity and strength of the Canadian video game industry,” said Jayson Hilchie, President - [ESAC Welcomes Its Newest Member, United Front Games](https://theesa.ca/new-esac-member-united-front-games/) - Toronto, May 17, 2013 "United Front Games represents another excellent addition to our growing roster of associate members," said Jayson Hilchie, President & CEO of ESAC. "United Front is a Canadian industry leader, making innovative games in partnership with major international publishers, and a great success story, for which all of Canada should be proud," - [Attention Canadian video game studios – ESAC video game survey](https://theesa.ca/attention-canadian-video-game-studios-esac-video-game-survey/) - ESAC is working with Nordicity - one of Canada’s top strategy and economics consultancies serving the digital industries - to carry out a study of the video game industry in Canada. We need your studio's help to gather crucial data which will quantify the size and economic contribution of our sector. The study will update - [Game On 2.0](https://theesa.ca/1070/) - Looking for a fun activity that'll entertain both you and your kids? Why not check out Game On 2.0 at the Ontario Science Centre. The world’s largest celebration of video games, Game On 2.0 features game design, development, and production including multiplayer games, handheld devices, original concept and character art, and the history’s most influential arcade - [Managing parental controls on video game consoles](https://theesa.ca/managing-parental-controls-on-video-game-consoles/) - Check out our parental control videos to get an introduction on how to monitor and control the content children can access on video game consoles. Click here for more videos. http://www.youtube.com/v/vWzD4s9gw1w Also make sure to also listen to TechTalk on Sunday night; Marc Saltzman will interview ESAC Presdient and CEO Jayson Hilchie, Sunday, March 10 - [ESAC Welcomes Legislation Tackling Counterfeiting](https://theesa.ca/esac-welcomes-legislation-tackling-counterfeiting/) - Toronto, ON, Friday, March 1, 2013 – The Entertainment Software Association of Canada (ESAC) welcomes new federal legislation to tackle IP crime. Counterfeiting and the related crime of piracy costs countless billions to the Canadian economy each year and steals from legitimate rights holders like those in the video game industry. Bill C-56, An Act - [Frontier Developments Joins ESAC as Associate Member](https://theesa.ca/frontier-developments-joins-esac-as-associate-member/) - Toronto, February 11, 2013 – The Entertainment Software Association of Canada (ESAC) this month welcomed Frontier Developments as its newest associate member. Frontier is a leading independent developer with over 200 employees in Halifax, Nova Scotia and Cambridge, UK. “Frontier Developments will bring another studio to ESAC’s growing ranks,” said Jayson Hilchie, President & CEO - [Profile of Canadian Gamers](https://theesa.ca/profile-of-canadian-gamers/) - The average age of a Canadian gamer is 31 years old, but Canadians of all ages are playing all sorts of games. Click on the image below to see the complete profile of Canadian gamers in a multitude of age groups. - [ESAC Appoints New President & CEO Jayson Hilchie to Provide Leadership for Canada’s Video Game Industry](https://theesa.ca/esac-appoints-new-president-ceo-jayson-hilchie-to-provide-leadership-for-canadas-video-game-industry/) - Toronto, October 15, 2012 – The Entertainment Software Association of Canada (ESAC) has appointed Jayson Hilchie as its new President & CEO. ESAC is the national voice of the Canadian video game industry, and represents the largest publishers, developers and distributors of video games operating in Canada. “Jayson has been tasked with leading an effective - [ESAC supports copyright reform and encourages swift implementation](https://theesa.ca/esac-supports-copyright-reform-and-encourages-swift-implementation/) - Toronto, ON, Tuesday, July 3, 2012 – The Entertainment Software Association of Canada (ESAC) supports the Federal government’s reform of copyright and welcomes the passage of Bill C-11, the Copyright Modernization Act. Having a modern and effective copyright protection regime is critical for the continued development of Canada’s digital-based industries. “We’re happy the federal government - [Job Opportunity - President and CEO, ESAC (Toronto, Ontario)](https://theesa.ca/job-opportunity-president-and-ceo-esac-toronto-ontario/) - Video games have reached the mainstream of consumer entertainment with multi-million dollar productions and self-published games available on an increasing number of digital platforms. Canada is leading the way in producing some of the world’s most beloved and successful games. With over 16,000 men and women employed in this industry, the next generation of digital - [Canadian video games shining at E3 Expo](https://theesa.ca/canadian-video-games-shining-at-e3-expo/) - Los Angeles, CA, Tuesday June 5, 2012 – A slew of major Canadian-produced video game titles are shining at this year’s Electronic Entertainment Expo (E3 Expo), highlighting the strength and vitality of Canada’s video game industry. At this year’s E3 Expo, taking place in Los Angeles from June 5 to 7, 2012, Canadian-developed blockbuster titles - [Spring for Kids Gala](https://theesa.ca/spring-for-kids-gala/) - As part of ongoing support of child safety online, ESAC has sponsored the Kids’ Internet Safety Alliance (Kinsa) second annual Spring for Kids Gala at Waddington’s Auction House. The Gala is Kinsa's largest fundraising event through the year, providing the organization with important funds needed to protect and rescue child victims of online abuse. Hosted - [Canadian Videogame Awards](https://theesa.ca/canadian-videogame-awards/) - The finalists have been announced for the upcoming Canadian Videogame Awards (CVAs), which will be held in Vancouver on Saturday, April 21, 2012 at the Vancouver Convention Centre. With 28 games represented in the list of 14 finalists, the CVAs celebrate Canada’s spot on the world stage as a leader in interactive entertainment. Visit www.canadianvideogameawards.com - [ESAC Applauds Government Progress on Copyright Reform](https://theesa.ca/esac-applauds-government-progress-on-copyright-reform/) - The Entertainment Software Association of Canada is pleased that the government is moving forward on legislation to protect the intellectual property of artists, creators and innovators in the Canadian video game industry. Copyright reform is essential to Canada’s ongoing success in the digital economy. “Piracy fundamentally undermines the integrity of the marketplace, forcing competition not - [ESRB mobile app](https://theesa.ca/esrb-mobile-app/) - http://www.youtube.com/v/KDWNpxIL9tM With video games at the top of many holiday wish lists, parents can use the Entertainment Software Ratings Board’s (ESRB) free mobile app available for iPhone, Android and Windows to obtain additional information about computer and video game content. Nearly all computer and video games sold in Canada are rated by the ESRB. The - [Entrez dans le jeu! Édition 2011](https://theesa.ca/fr/get-in-the-game-canadas-video-game-industry-2011-2/) - http://www.youtube.com/v/oSUkB5Gj_Bs - [Get in the Game! - Canada's Video Game Industry 2011](https://theesa.ca/get-in-the-game-canadas-video-game-industry-2011-2-2/) - http://www.youtube.com/v/TcfvTUfY3wA - [Essential Facts 2011](https://theesa.ca/essential-facts-2011/) - ESAC has released its 2011 edition of Essential Facts. This booklet provides a great overview of some of the key stats and information about the Canadian video game industry. What’s the average age of a Canadian gamer? How many studios are there in Canada? How big is Canada’s video game industry? How do we stack - [Faits Essentiels 2011](https://theesa.ca/fr/essential-facts-2011-2/) - L’ALD a dévoilé son édition 2011 des Faits Essentiels. Ce livret offre une bonne vue d’ensemble de l’industrie canadienne du jeu vidéo avec des statistiques et des données pertinentes. Quel est l’âge moyen du joueur canadien? Combien de studio y a-t-il au Canada? Quelle est la grandeur de l’industrie canadienne? Comment se comparent-on vis-à-vis aux - [Cyber-ethics – Does the video game industry have a role to play in fostering a better digital citizenship?](https://theesa.ca/cyber-ethics-does-the-video-game-industry-have-a-role-to-play-in-fostering-a-better-digital-citizenship/) - On November 8, as part of Media Awareness Network's National Media Literacy Week, ESAC and the International Game Developers Association (IGDA) – Montreal Chapter will host a discussion with leading academics and senior members of the Montreal games industry on the topic of Cyber-ethics. Panelists include: Jason Kee, Director, Policy and Legal Affairs, ESAC (moderator) - [Ottawa Day Photos 2011](https://theesa.ca/ottawa-day-photos-2011/) - Have a look at photos from ESAC’s Ottawa Day reception for Parliamentarians and staff which took place at the Metropolitan Brasserie on October 4, 2011. ESAC’s Get in the Game event featured the latest video games, many of which were made right here in Canada. - [Canadian Video Game Industry Welcomes Government Action on Copyright Reform](https://theesa.ca/canadian-video-game-industry-welcomes-government-action-on-copyright-reform/) - TORONTO, September 29, 2011 – The Entertainment Software Association of Canada (ESAC) today applauded government action to protect the intellectual property of artists, creators and innovators in the Canadian video game industry. By re-introducing copyright reform legislation, the federal government is fulfilling a promise to modernize an out-dated law and support the development of new - [ESAC in Ottawa](https://theesa.ca/esac-in-ottawa/) - On October 4 2011, elected officials and parliament hill staff – with some help from ESAC – are ‘Getting in the Game’. At a very popular reception, ESAC member-companies will show off some of their latest and greatest games including Ubisoft’s Just Dance 3, Silicon Knights’ X-Men: Destiny, Electronic Arts’ NHL 12, and THQ’s UFC - [ESAC in Ottawa](https://theesa.ca/esac-in-ottawa-2/) - Le 4 octobre, des élus et le personnel de la colline parlementaire – avec un peu d’aide de l’ALD – vont « entrer dans le jeu ». À une réception très populaire à Ottawa, les membres de l’ALD montreront certains des meilleurs jeux récent incluant Just Dance 3 d’Ubisoft, X-Men : Destiny de Sillicon Knights, - [New Research – Canadian Video Game Industry Shows Sustained Growth; Canada a major player in the world](https://theesa.ca/new-research-canadian-video-game-industry-shows-sustained-growth-canada-a-major-player-in-the-world/) - Approximately 16,000 artists, innovators, and designers are employed by the Canadian video game industry according to a new report from Secor Consulting released today by ESAC. Over the past two years, despite the economic recession, the industry grew by 11% annually and is projected to grow more rapidly over the next two years at 17% - [Canadian Video Game Industry Shows Sustained Growth](https://theesa.ca/canadian-video-game-industry-shows-sustained-growth/) - TORONTO, May 30, 2011 – Approximately 16,000 artists, innovators, and designers are employed by the Canadian video game industry according to a new report from Secor Consulting released today by the Entertainment Software Association of Canada (ESAC). Over the past two years, despite the economic recession, the industry grew by 11% annually and is projected - [Kinsa: Spring for Kids Gala](https://theesa.ca/kinsa-spring-for-kids-gala/) - As part of ESAC’s support of child safety online, Executive Director Danielle Parr is leading the planning committee for Kinsa’s first annual Spring for Kids Gala, a fundraiser for programs to protect, rescue and heal child victims of sexual abuse on the Internet. Hosted by internationally celebrated chef Jamie Kennedy and master of ceremonies Seamus - [Canadian Video Game Awards](https://theesa.ca/canadian-video-game-awards/) - How many games nominated for a Canadian Video Game Award (CVA) have you played? We played all 72 of them! The second annual CVAs honour and celebrate the best and brightest in Canadian videogames and ESAC’s Executive Director Danielle Parr is a member of the adjudication committee that helps to narrow the field of nominees - [Toronto’s indie gaming scene levels up](https://theesa.ca/torontos-indie-gaming-scene-levels-up/) - To see the original article click here The office of Drinkbox Studios in downtown Toronto smells like boys. Unsure whether they should be offended by this observation, two thirtysomething company executives shuffle into an annex of their one-room office space to discuss the progress their 11-strong, all-male crew is making on a much anticipated video - [Industry out to prove women got game, too](https://theesa.ca/industry-out-to-prove-women-got-game-too/) - To see the original article click here Several groups are working hard to disprove the notion that gamers, and developers, are all teenaged boys, writes Vito Pilieci. Asia Winkelaar loves video games. You name it, puzzle games, shooter games, Super Mario Bros. games -- she just loves them all. It's an affair that's been going - [ESAC Releases 2010 Essential Facts and New Promo Video](https://theesa.ca/esac-releases-2010-essential-facts-and-new-promo-video/) - To see the original article click here Today is a big day for the Entertainment Software Association of Canada, with the launch of a new Canadian game industry sizzle video and the release of its annual guidebook to the entertainment software industry, ESAC 2010 Essential Facts (PDF). In this report, readers can find updated stats - [Canadian Gamers Going Social: 39% playing more social games](https://theesa.ca/press-release-post-test-page/) - The Entertainment Software Association of Canada (ESAC) has released its annual Essential Facts, a snapshot of the Canadian computer and video game industry. The 2010 Essential Facts reveals that 39% of gamers (defined as someone who has played video games in the past 4 weeks) are spending more time playing games accessible through social networking - [Canadian Gamers Going Social: 39% playing more social games](https://theesa.ca/canadian-gamers-going-social-39-playing-more-social-games/) - L’Association canadienne du logiciel de divertissement (ALD) a publié ses Faits essentiels annuels, un instantané du secteur canadien des jeux vidéo et informatiques. La brochure, intitulée Faits essentiels 2010, révèle que 39 % des joueurs (le joueur étant défini comme toute personne qui a joué à des jeux vidéo au cours des quatre dernières semaines) - [Warner Brothers Interactive Entertainment Joins Entertainment Software Association of Canada](https://theesa.ca/warner-brothers-interactive-entertainment-joins-entertainment-software-association-of-canada/) - Toronto, le 14 septembre 2010 – L’Association canadienne du logiciel de divertissement (ALD) a le plaisir d’accueillir son tout dernier membre, Warner Brothers Interactive Entertainment. Warner Brothers a récemment annoncé l’ouverture de son premier studio de développement de jeux vidéo au Canada, WB Games Montreal. Warner Bothers Interactive Entertainment est un leader international de l’édition, - [Warner Brothers Interactive Entertainment Joins Entertainment Software Association of Canada](https://theesa.ca/warner-brothers-interactive-entertainment-joins-entertainment-software-association-of-canada-2/) - Toronto, September 14, 2010 – The Entertainment Software Association of Canada (ESAC) is proud to welcome Warner Brothers Interactive Entertainment as its newest member. Warner Brothers recently announced the opening of its first video game development studio in Canada, WB Games Montreal. Warner Bothers Interactive Entertainment is a worldwide leader in publishing, developing and licensing - [Médias: L'ALD et les nouvelles](https://theesa.ca/fr/francais-medias-lald-et-les-nouvelles/) - (Montréal) À coups de créativité et de crédits d'impôt, le Québec est devenu l'un des leaders mondiaux des jeux vidéo. Hormis la Colombie-Britannique, aucune autre région du monde ne compte autant d'artisans de jeux vidéo en proportion de sa population. En dépit de ses succès, l'industrie québécoise est à la croisée des chemins. Le gouvernement ## Pages - [Home](https://theesa.ca/) - ESAC Fan Choice AwardVote for your favourite Canadian-made video game released in 2025 View the Winner!View the Winner!Nintendo/PlayStation/Xbox Collaboration Power of Play Canada Plays We are the voice of the Canadian Video Game Industry We work on behalf of our member-companies to ensure that Canada remains a great place to innovate, create and publish video games. About - [L'ALD](https://theesa.ca/about/about-esac/) - L’ALDQUI SOMMES-NOUS ET COMMENT AIDONS-NOUS ?L’ALD représente les principaux fabricants de consoles de jeux vidéo, les éditeurs, les petits et grands développeurs indépendants ainsi que les distributeurs nationaux. En tant que porte-parole de l’industrie canadienne du logiciel de divertissement, nous travaillons au nom de nos entreprises membres pour faire en sorte que le Canada reste - [Accueil](https://theesa.ca/) - Le Prix Choix des amateurs de l’ALDVotez pour votre jeu vidéo préféré créé au Canada en 2025 Voir le gagnant !Collaboration entre Nintendo, PlayStation et Xbox Le pouvoir de jeu Le Canada Joue Nous sommes la voix de l’industrie canadienne du jeu vidéo Nous travaillons au nom de nos entreprises membres pour faire en sorte - [About ESAC](https://theesa.ca/about/about-esac/) - About ESACENTERTAINMENT SOFTWARE ASSOCIATION OF CANADAWHO ARE WE & HOW WE HELPESAC represents major video game console makers, publishers, large and small independent developers as well as national distributors. As the voice of Canada’s entertainment software industry, we work on behalf of our member-companies to ensure that Canada remains a great place to innovate, create and publish - [Nintendo](https://theesa.ca/trust-and-safety/tools-for-players/nintendo/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental Controls Tools for Players: Nintendo Empowering players to take control of their gameplay experience. FEATURED TOOLS: Nintendo Visit Nintendo’s Online Safety Centre to learn about reporting tools, parental controls, privacy settings, and account security features designed to help create - [Nintendo](https://theesa.ca/fr/confiance-et-securite/des-codes-de-conduite-clairs/nintendo/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental ControlsDes codes de conduite clairs : Nintendo Définir des lignes directrices pour un comportement acceptable grâce à des codes de conduite. OUTILS VEDETTES : Nintendo Dans le cadre de son engagement à garantir que les jeux, les services en - [Nintendo](https://theesa.ca/trust-and-safety/clear-codes-of-conduct/nintendo/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental Controls Clear Codes of Conduct: Nintendo Setting guidelines for acceptable behavior through codes of conduct. FEATURED TOOLS: Nintendo As part of their commitment to keeping Nintendo games, online services and events safe, friendly, welcoming and fun for all, Nintendo - [ESAC Fan Choice Award](https://theesa.ca/esac-fan-choice-award/) - ESAC Fan Choice AwardESAC Fan Choice AwardThe ESAC Fan Choice Award invites players across Canada to vote for their favourite game of the year. Open to all nominated titles at the Canadian Game Awards, this award celebrates the games that resonated most with players. The winner is determined entirely by fan votes. Cast your vote - [Prix Choix des amateurs de l’ALD](https://theesa.ca/esac-fan-choice-award/) - Le Prix Choix des amateurs de l’ALDLe Prix Choix des amateurs de l’ALDLe Prix Choix des amateurs de l’ALD invite les joueurs de tout le Canada à voter pour leur jeu préféré de l’année. Ouvert à tous les titres nominés aux Prix du jeu canadien, ce prix récompense les jeux qui ont le plus marqué les - [Nous joindre](https://theesa.ca/contact/) - Nous contacterPrenez contact avec nousDemandes des médias Dylan Boyd Communications et relations publiques dboyd@theESA.Ca Adresse postale Association canadienne du logiciel de divertissement 1011 Upper Middle Road E, Unit C3 Oakville, ON, L6H 5Z9 Renseignements généraux info@theESA.ca Demandes de renseignements sur la politique Josh Logue Directeur – Politique et relations gouvernementales jlogue@theESA.Ca Canada’s Video Game IndustryCANADA’S VIDEO - [Contact](https://theesa.ca/contact/) - Contact UsGet in touchMedia Inquiries Dylan Boyd Communications & Public Relations dboyd@theESA.Ca Mailing Address Entertainment Software Association of Canada 1011 Upper Middle Road E, Unit C3 Oakville, ON, L6H 5Z9 General Inquiries: info@theESA.ca Policy Inquiries Josh Logue Director, Policy and Government Relations jlogue@theESA.Ca Canada’s Video Game IndustryCANADA’S VIDEO GAME INDUSTRYFOLLOW US ON TWITCH - [Parental Controls](https://theesa.ca/trust-and-safety/parental-controls/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental Controls Parental Controls Parental Controls Tips for parents for encouraging healthy video game play Video games are a way for parents, children and their friends to stay connected, and socialize. Games are an important part of Canada’s social fabric, - [Contrôle parental](https://theesa.ca/trust-and-safety/parental-controls/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental ControlsContrôle parental Contrôle parental Conseils aux parents pour favoriser de saines habitudes chez les enfants avec les jeux vidéo Les jeux vidéo permettent aux parents, aux enfants et à leurs amis de rester en contact et de socialiser. Les - [Sony Interactive Entertainment](https://theesa.ca/trust-and-safety/tools-for-players/sony-interactive-entertainment/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental ControlsOutils pour les joueurs : Sony Interactive Entertainment Permettre aux joueurs de prendre le contrôle de leur expérience de jeu. OUTILS VEDETTES : Sony Interactive Entertainment Sony Interactive Entertainment (SIE) a mis au point une technologie novatrice qui permet - [Microsoft](https://theesa.ca/trust-and-safety/tools-for-players/microsoft/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental ControlsOutils pour les joueurs : Microsoft Permettre aux joueurs de prendre le contrôle de leur expérience de jeu. OUTILS VEDETTES : Microsoft Microsoft a publié son premier rapport sur la transparence Xbox en novembre 2022 pour souligner son engagement à - [Sony Interactive Entertainment](https://theesa.ca/trust-and-safety/tools-for-parents/sony-interactive-entertainment/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental ControlsOutils pour les parents : Sony Interactive Entertainment Fournir des informations et des outils aux parents et aux éducateurs pour les aider à gérer le jeu. OUTILS VEDETTES : Sony Interactive Entertainment Sony Interactive Entertainment propose une foule de - [Microsoft](https://theesa.ca/trust-and-safety/tools-for-parents/microsoft/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental ControlsOutils pour les parents : Microsoft Fournir des informations et des outils aux parents et aux éducateurs pour les aider à gérer le jeu. OUTILS VEDETTES : Microsoft Grâce à l’application gratuite Xbox Family Settings pour appareils Android et - [Epic Games](https://theesa.ca/trust-and-safety/tools-for-parents/epic-games/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental ControlsOutils pour les parents : Epic Games Fournir des informations et des outils aux parents et aux éducateurs pour les aider à gérer le jeu. OUTILS VEDETTES : Epic Games Epic veut outiller les familles afin qu’elles prennent des - [Nintendo](https://theesa.ca/trust-and-safety/tools-for-parents/nintendo/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental ControlsOutils pour les parents : Nintendo Fournir des informations et des outils aux parents et aux éducateurs pour les aider à gérer le jeu. OUTILS VEDETTES : Nintendo Dans le cadre de son engagement à faire en sorte que - [Collaboration entre Nintendo, PlayStation et Xbox](https://theesa.ca/trust-and-safety/partnerships-and-collaboration/nintendo-playstation-xbox-collaboration/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental ControlsPartenariats et collaboration : Collaboration entre Nintendo, PlayStation et Xbox Travailler ensemble pour mieux protéger les joueurs canadiens. FEATURED TOOLS: Collaboration entre Nintendo, PlayStation et Xbox Nintendo, Sony Interactive Entertainment et Microsoft continuent de collaborer pour améliorer la sécurité - [Nintendo/PlayStation/Xbox Collaboration](https://theesa.ca/trust-and-safety/partnerships-and-collaboration/nintendo-playstation-xbox-collaboration/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental Controls Partnerships and Collaboration: Nintendo/PlayStation/Xbox Collaboration Working together to better protect Canadian players. FEATURED TOOLS: Nintendo/PlayStation/Xbox Collaboration Nintendo, Sony Interactive Entertainment, and Microsoft continue to collaborate to improve player safety across our platforms. We believe gaming is for everyone - [Passer au niveau supérieur pour les Fêtes](https://theesa.ca/holidayguide/) - Passer au niveau supérieur pour les Fêtes :Plus de la moitié des enfants canadiens demandent des jeux vidéo cette saison 52 %52 % des enfants (âgés de 10 à 17 ans) prévoyant demander des cadeaux liés aux jeux vidéo $0ceux qui achètent des cadeaux de jeux vidéo prévoyant dépenser en moyenne $763.20 Les cadeaux les - [Levelling up the Holidays](https://theesa.ca/holidayguide/) - Leveling up the Holidays:Over Half of Canadian Kids Asking for Video Games This Season 52%52% of children (age 10-17) are planning to ask for video game-related gifts $0Those buying gaming gifts planning to spend an average of $763.20 The most requested gifts include: Video game consoles 46%In-game currency 42%Video game accessories 39%Game Ratings: Choosing Age-Appropriate - [Outils pour les parents](https://theesa.ca/trust-and-safety/tools-for-parents/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental ControlsOutils pour les parents Fournir des informations et des outils aux parents et aux éducateurs pour les aider à gérer le jeu. Outils pour les parents Fournir des informations et des outils aux parents et aux éducateurs pour les - [Power of Play](https://theesa.ca/powerofplay/) - Power of Play 2025 GLOBAL VIDEO GAMES REPORT Download .PDFAround the world, video games are seen as fun and entertaining. After all, “game” is right there in the name. Those of us who work in the video game industry, however, see video games in a brighter light. We regularly talk to players who have found - [Le pouvoir du jeu](https://theesa.ca/powerofplay/) - Le pouvoir du jeu RAPPORT MONDIAL SUR LES JEUX VIDÉO DE 2025 Télécharger le fichier PDFPartout dans le monde, les jeux vidéo sont considérés comme amusants et divertissants. Après tout, le mot « jeu » figure dans le nom. Cependant, ceux d’entre nous qui travaillent dans l’industrie du jeu vidéo voient les jeux vidéo sous - [ESAC](https://theesa.ca/trust-and-safety/partnerships-and-collaboration/esac/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental Controls Partnerships and Collaboration: ESAC Working together to better protect Canadian players. As the voice of the Canadian video game industry, the Entertainment Software Association of Canada (ESAC) seeks opportunities to amplify its member companies’ commitment to trust and - [Partnerships and Collaboration](https://theesa.ca/trust-and-safety/partnerships-and-collaboration/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental Controls Partnerships and Collaboration Working together to better protect Canadian players. Partnerships and Collaboration Working together to better protect Canadian players We all have a role to play in maintaining online safety. Video game developers, publishers and platforms are - [Ubisoft](https://theesa.ca/trust-and-safety/promoting-positive-play/ubisoft/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental Controls Promoting Positive Play: Ubisoft Using innovative systems and tools to promote positive play in communities. FEATURED TOOLS: Ubisoft Ubisoft launched its Fair Play Program in 2022 to raise awareness on disruptive behaviors in the gaming community, help players - [Microsoft](https://theesa.ca/trust-and-safety/promoting-positive-play/microsoft/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental Controls Promoting Positive Play: Microsoft Using innovative systems and tools to promote positive play in communities. FEATURED TOOLS: Microsoft Xbox and Minecraft are committed to helping young people obtain the online privacy skills they need to keep their data - [Electronic Arts](https://theesa.ca/trust-and-safety/promoting-positive-play/electronic-arts/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental Controls Promoting Positive Play: Electronic Arts Using innovative systems and tools to promote positive play in communities. FEATURED TOOLS: Electronic Arts EA believes in the power of positive play and that being part of a gaming community should be - [Promoting Positive Play](https://theesa.ca/trust-and-safety/promoting-positive-play/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental Controls Promoting Positive Play Using innovative systems and tools to promote positive play in communities. Promoting Positive Play Using innovative systems and tools to promote positive play in communities. Gaming environments that encourage sportsmanship, camaraderie and mutual respect benefit - [Ubisoft](https://theesa.ca/trust-and-safety/clear-codes-of-conduct/ubisoft/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental Controls Clear Codes of Conduct: Ubisoft Setting guidelines for acceptable behavior through codes of conduct. FEATURED TOOLS: Ubisoft Ubisoft created a global Code of Conduct for its entire network. The code offers a consistent set of core guidelines in - [Electronic Arts](https://theesa.ca/trust-and-safety/clear-codes-of-conduct/electronic-arts/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental Controls Clear Codes of Conduct: Electronic Arts Setting guidelines for acceptable behavior through codes of conduct. FEATURED TOOLS: Electronic Arts Electronic Arts’ (EA) commitment to building healthy game communities that are positive, fun, fair and safe led to the - [Clear Codes of Conduct](https://theesa.ca/trust-and-safety/clear-codes-of-conduct/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental Controls Clear Codes of Conduct Setting guidelines for acceptable behaviour through codes of conduct. Clear Codes of Conduct Setting guidelines for acceptable behaviour through codes of conduct. Codes of conduct and community standards help clearly define what is expected - [Sony Interactive Entertainment](https://theesa.ca/trust-and-safety/skilled-human-oversight/sony-interactive-entertainment/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental Controls Skilled Human Oversight: Sony Interactive Entertainment Investing in safety with trained moderators. FEATURED TOOLS: Sony Interactive Entertainment Sony Interactive Entertainment’s (SIE) automated solutions are supplemented by its trained global moderation teams, which support players in all languages 24/7/365 - [Microsoft](https://theesa.ca/trust-and-safety/skilled-human-oversight/microsoft/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental Controls Skilled Human Oversight: Microsoft Investing in safety with trained moderators. FEATURED TOOLS: Microsoft Xbox players are protected from unwanted content and conduct through a combination of technical means—including AI-based tools and automated content filters—and highly trained professional staff - [Skilled Human Oversight](https://theesa.ca/trust-and-safety/skilled-human-oversight/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental Controls Skilled Human Oversight Investing in safety with trained moderators. Skilled Human Oversight Investing in safety with trained moderators. 60% of adult video game players regularly play with others online, so it is important that companies are able to - [Microsoft](https://theesa.ca/trust-and-safety/leading-technologies/microsoft/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental Controls Leading Technologies: Microsoft Using innovative technologies to foster safe gaming experiences for players. FEATURED TOOLS: Microsoft Image-Hashing Technology Microsoft created PhotoDNA to detect, address and report online predators who attempt to lure other players, making the tool available - [Sony Interactive Entertainment](https://theesa.ca/trust-and-safety/leading-technologies/sony-interactive-entertainment/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental Controls Leading Technologies: Sony Interactive Entertainment Using innovative technologies to foster safe gaming experiences for players. FEATURED TOOLS: Sony Interactive Entertainment​ Communication-Filtering Technology Sony Interactive Entertainment (SIE) implements global profanity and hate-speech filters in multiple languages across social and - [Electronic Arts](https://theesa.ca/trust-and-safety/leading-technologies/electronic-arts/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental Controls Leading Technologies: Electronic Arts Using innovative technologies to foster safe gaming experiences for players. FEATURED TOOLS: Electronic Arts Respawn, a critically acclaimed game development studio acquired by Electronic Arts in 2017, developed the Ping System in its battle - [Leading Technologies](https://theesa.ca/trust-and-safety/leading-technologies/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental Controls Leading Technologies Harnessing innovative technologies to maintain safe gaming spaces for players. Leading Technologies Harnessing innovative technologies to maintain safe gaming spaces for players. To develop distinctive, captivating gameplay experiences that broaden the boundaries of entertainment, the video - [Sony Interactive Entertainment](https://theesa.ca/trust-and-safety/tools-for-players/sony-interactive-entertainment/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental Controls Tools for Players: Sony Interactive Entertainment Empowering players to take control of their gameplay experience. FEATURED TOOLS: Sony Interactive Entertainment Sony Interactive Entertainment (SIE) developed innovative technology that empowers players to report unwanted interactions through a new Voice - [Microsoft](https://theesa.ca/trust-and-safety/tools-for-players/microsoft/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental Controls Tools for Players: Microsoft Empowering players to take control of their gameplay experience. FEATURED TOOLS: Microsoft Microsoft released its first Xbox Transparency Report in November 2022 to highlight its commitment to player trust and safety by sharing the - [Tools for Players](https://theesa.ca/trust-and-safety/tools-for-players/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental Controls Tools for Players Empowering players to take control of their gameplay experience. Tools for Players Empowering players to take control of their gameplay experience. The video game industry empowers players to control their own experience by providing intuitive - [Nintendo](https://theesa.ca/trust-and-safety/tools-for-parents/nintendo/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental Controls Tools for Parents: Nintendo Empowering parents and caregivers with information and tools to help them manage gameplay. FEATURED TOOLS: Nintendo As part of their commitment to keeping Nintendo games, online services and events safe, friendly, welcoming and fun - [Sony Interactive Entertainment](https://theesa.ca/trust-and-safety/tools-for-parents/sony-interactive-entertainment/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental Controls Tools for Parents: Sony Interactive Entertainment Empowering parents and caregivers with information and tools to help them manage gameplay. FEATURED TOOLS: Sony Interactive Entertainment Sony Interactive Entertainment offers a range of privacy and communication settings designed to tailor - [Microsoft](https://theesa.ca/trust-and-safety/tools-for-parents/microsoft/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental Controls Tools for Parents: Microsoft Empowering parents and caregivers with information and tools to help them manage gameplay. FEATURED TOOLS: Microsoft With the free Xbox Family Settings app on Android and Apple, parents can easily manage gameplay in a - [Epic Games](https://theesa.ca/trust-and-safety/tools-for-parents/epic-games/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental Controls Tools for Parents: Epic Games Empowering parents and caregivers with information and tools to help them manage gameplay. FEATURED TOOLS: Epic Games Epic wants to empower families with tools that enable informed decisions about digital experiences. These controls - [Cookie Policy](https://theesa.ca/cookie-policy/) - This page provides comprehensive information about how we use cookies on our website to enhance your browsing experience, improve website performance, and deliver personalized content. Cookies are small text files that are stored on your device when you visit our site. They help us understand how visitors interact with our website, allowing us to offer - [Power of Play 2023](https://theesa.ca/power-of-play-2023/) - Global Power of Play Survey 2023Download it hereGlobal Power of Play Survey 2023Download it hereWhat We Learned For the first time, national trade associations (NTAs) serving the video game industry around the world issued a survey to look at the behaviors and interests of players. The survey found that playing games is about far more - [Fabriqué au Canada : plus de 20 ans de jeu](https://theesa.ca/made-in-canada-20-years-of-play/) - Fabriqué au Canada : plus de 20 ans de jeu Le Canada est un fier acteur sur la scène mondiale du jeu vidéo, avec des titres et des studios locaux qui laissent une marque durable dans le monde entier. Qu’il s’agisse d’aventures épiques comme Assassin’s Creed et Dragon Age ou de jeux sportifs comme EA - [Made in Canada: 20+ Years of Play](https://theesa.ca/made-in-canada-20-years-of-play/) - Made in Canada: 20+ Years of Play Canada is a proud player on the global gaming stage, with homegrown titles and studios making a lasting mark around the world. From epic adventures like Assassin’s Creed and Dragon Age to sports staples like EA Sports FC and NHL, Canadian-made games have become household names. As we - [The Great Canadian Game-Off Contest Rules](https://theesa.ca/the-great-canadian-game-off-2025-contest-rules/) - The Great Canadian Game-Off Contest Contest Rules NO PURCHASE IS NECESSARY TO ENTER THE CONTEST. ENTRANT MUST BE A RESIDENT OF CANADA AND OVER THE AGE OF MAJORITY APPLICABLE IN THEIR JURISDICTION OF RESIDENCE. BY ENTERING THIS CONTEST, ENTRANT AGREES TO ABIDE BY THESE CONTEST RULES (THE “RULES”). THE DECISIONS OF THE SPONSOR - [Le grand tournoi du jeu video canadien (Règlement du concours)](https://theesa.ca/the-great-canadian-game-off-2025-contest-rules/) - Le grand tournoi du jeu video canadien (le concours) Règlement du concours AUCUN ACHAT N’EST NÉCESSAIRE POUR PARTICIPER AU CONCOURS. LE PARTICIPANT DOIT ÊTRE UN RÉSIDENT DU CANADA ET AVOIR L’ÂGE DE LA MAJORITÉ DANS SA PROVINCE OU SON TERRITOIRE DE RÉSIDENCE. EN PARTICIPANT À CE CONCOURS, LE PARTICIPANT ACCEPTE DE SE CONFORMER - [Made in Canada: 20+ Years of Play (TEST)](https://theesa.ca/made-in-canada-20-years-of-play-test/) - Made in Canada: 20+ Years of Play Canada is a proud player on the global gaming stage, with homegrown titles and studios making a lasting mark around the world. From epic adventures like Assassin’s Creed and Dragon Age to sports staples like EA Sports FC and NHL, Canadian-made games have become household names. As we - [Partenariats et collaboration](https://theesa.ca/trust-and-safety/partnerships-and-collaboration/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental ControlsPartenariats et collaboration Travailler ensemble pour mieux protéger les joueurs canadiens. Partenariats et collaboration Travailler ensemble pour mieux protéger les joueurs canadiens. Nous avons tous un rôle à jouer pour préserver la sécurité en ligne. Les développeurs, les éditeurs - [Promouvoir la pratique positive du jeu](https://theesa.ca/trust-and-safety/promoting-positive-play/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental ControlsPromouvoir la pratique positive du jeu Utiliser des systèmes et des outils innovants pour promouvoir la pratique positive du jeu dans les communautés. Promouvoir la pratique positive du jeu Utiliser des systèmes et des outils innovants pour promouvoir la - [Des codes de conduite clairs](https://theesa.ca/trust-and-safety/clear-codes-of-conduct/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental ControlsDes codes de conduite clairs Définir des lignes directrices pour un comportement acceptable grâce à des codes de conduite. Des codes de conduite clairs Définir des lignes directrices pour un comportement acceptable grâce à des codes de conduite. Les - [Surveillance assurée par une personne qualifiée](https://theesa.ca/trust-and-safety/skilled-human-oversight/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental ControlsSurveillance assurée par une personne qualifiée Investir dans la sécurité en faisant appel à des modérateurs humains qualifiés. Surveillance assurée par une personne qualifiée Investir dans la sécurité en faisant appel à des modérateurs humains qualifiés. 60 % des joueurs - [Technologies de pointe](https://theesa.ca/trust-and-safety/leading-technologies/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental ControlsTechnologies de pointe Mettre de l’avant des technologies innovantes pour maintenir des espaces de jeu sûrs pour les joueurs. Technologies de pointe Mettre de l’avant des technologies innovantes pour maintenir des espaces de jeu sûrs pour les joueurs. Pour - [Outils pour les joueurs](https://theesa.ca/trust-and-safety/tools-for-players/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental ControlsOutils pour les joueurs Permettre aux joueurs de prendre le contrôle de leur expérience de jeu. Outils pour les joueurs Permettre aux joueurs de prendre le contrôle de leur expérience de jeu. L’industrie du jeu vidéo donne aux joueurs - [Tools for Parents](https://theesa.ca/trust-and-safety/tools-for-parents/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental Controls Tools for Parents Empowering parents and caregivers with information and tools to help them manage gameplay. Tools for Parents Empowering parents and caregivers with information and tools to help them manage gameplay. The video game industry recognizes the - [Confiance et sécurité](https://theesa.ca/trust-and-safety/) - Comment l’industrie du jeu vidéo parvient à la confiance et à la sécurité Depuis plus de 25 ans, l’industrie du jeu vidéo place les joueurs au premier plan. Comment l’industrie du jeu vidéo parvient à la confiance et à la sécurité Depuis plus de 25 ans, l’industrie du jeu vidéo place les joueurs au premier - [Trust and Safety](https://theesa.ca/trust-and-safety/) - How the Video Game Industry Achieves Trust and Safety For more than 25 years, the Video Game Industry has put players first. How the Video Game Industry Achieves Trust and Safety For more than 25 years, the Video Game Industry has put players first. The Industry’s Commitment to Canadian Players The video game industry is - [Beyond Entertainment: The Transformative Power of Video Games](https://theesa.ca/beyond-entertainment-the-transformative-power-of-video-games/) - Beyond EntertainmentThe Transformative Power of Video GamesDownload it hereBeyond EntertainmentThe Transformative Power of Video GamesDownload it hereBeyond Entertainment: The Transformative Power of Video Games profiles 11 Canadian organizations who have embraced video games and related technology to develop innovative solutions within their communities to benefit health, education, and community connection, as well as to improve industrial - [Au-delà du divertissement : Le pouvoir transformateur des jeux vidéo](https://theesa.ca/beyond-entertainment-the-transformative-power-of-video-games/) - Au-delà du divertissementLe pouvoir transformateur des jeux vidéoTélécharger iciAu-delà du divertissementLe pouvoir transformateur des jeux vidéoTélécharger iciLe rapport « Au-delà du divertissement : Le pouvoir transformateur des jeux vidéo » présente 11 organisations canadiennes qui utilisent les jeux vidéo et les technologies connexes pour développer des solutions innovantes au sein de leurs collectivités au profit - [News and Resources](https://theesa.ca/news/) - News Leveling up the Holidays: Over Half of Canadian Kids Asking for Video Games This SeasonBy admin|2025-12-08T11:51:13-05:00December 8th, 2025|Categories: Facts & Research, ESAC News|Leveling up the Holidays: Over Half of Canadian Kids AskingRead MoreComments Off on Leveling up the Holidays: Over Half of Canadian Kids Asking for Video Games This Season Entertainment Software Association of - [Nouvelles et ressources](https://theesa.ca/news/) - Nouvelles Leveling up the Holidays: Over Half of Canadian Kids Asking for Video Games This SeasonBy admin|2025-12-08T11:51:13-05:00December 8th, 2025|Categories: Facts & Research, ESAC News|Leveling up the Holidays: Over Half of Canadian Kids AskingRead MoreComments Off on Leveling up the Holidays: Over Half of Canadian Kids Asking for Video Games This Season Entertainment Software Association of - [ESAC](https://theesa.ca/trust-and-safety/partnerships-and-collaboration/esac/) - Partenariats et collaboration ESAC Travailler ensemble pour mieux protéger les joueurs canadiens. Partenariats et collaboration ESAC Travailler ensemble pour mieux protéger les joueurs canadiens. CONFIANCE ET SÉCURITÉToggle NavigationOverviewTools for ParentsEpic GamesMicrosoftNintendoSony Interactive EntertainmentTools for PlayersMicrosoftSony Interactive EntertainmentLeading TechnologiesElectronic ArtsMicrosoftSony Interactive EntertainmentSkilled Human OversightMicrosoftSony Interactive EntertainmentClear Codes of ConductElectronic ArtsUbisoftPromoting Positive PlayElectronic ArtsMicrosoftUbisoftPartnerships and CollaborationESACNintendo/PlayStation/Xbox CollaborationParental - [Ubisoft](https://theesa.ca/trust-and-safety/promoting-positive-play/ubisoft/) - Promouvoir la pratique positive du jeu : Ubisoft Utiliser des systèmes et des outils innovants pour promouvoir la pratique positive du jeu dans les communautés. Confiance et sécuritéToggle NavigationOverviewTools for ParentsEpic GamesMicrosoftNintendoSony Interactive EntertainmentTools for PlayersMicrosoftSony Interactive EntertainmentLeading TechnologiesElectronic ArtsMicrosoftSony Interactive EntertainmentSkilled Human OversightMicrosoftSony Interactive EntertainmentClear Codes of ConductElectronic ArtsUbisoftPromoting Positive PlayElectronic ArtsMicrosoftUbisoftPartnerships and CollaborationESACNintendo/PlayStation/Xbox - [Electronic Arts](https://theesa.ca/trust-and-safety/promoting-positive-play/electronic-arts/) - Promouvoir la pratique positive du jeu : Electronic Arts Utiliser des systèmes et des outils innovants pour promouvoir la pratique positive du jeu dans les communautés. Confiance et sécuritéToggle NavigationOverviewTools for ParentsEpic GamesMicrosoftNintendoSony Interactive EntertainmentTools for PlayersMicrosoftSony Interactive EntertainmentLeading TechnologiesElectronic ArtsMicrosoftSony Interactive EntertainmentSkilled Human OversightMicrosoftSony Interactive EntertainmentClear Codes of ConductElectronic ArtsUbisoftPromoting Positive PlayElectronic ArtsMicrosoftUbisoftPartnerships and - [Ubisoft](https://theesa.ca/trust-and-safety/clear-codes-of-conduct/ubisoft/) - Des codes de conduite clairs: Ubisoft Définir des lignes directrices pour un comportement acceptable grâce à des codes de conduite. Confiance et sécuritéToggle NavigationOverviewTools for ParentsEpic GamesMicrosoftNintendoSony Interactive EntertainmentTools for PlayersMicrosoftSony Interactive EntertainmentLeading TechnologiesElectronic ArtsMicrosoftSony Interactive EntertainmentSkilled Human OversightMicrosoftSony Interactive EntertainmentClear Codes of ConductElectronic ArtsUbisoftPromoting Positive PlayElectronic ArtsMicrosoftUbisoftPartnerships and CollaborationESACNintendo/PlayStation/Xbox CollaborationParental Controls OUTILS VEDETTES : - [Electronic Arts](https://theesa.ca/trust-and-safety/clear-codes-of-conduct/electronic-arts/) - Des codes de conduite clairs: Electronic Arts Définir des lignes directrices pour un comportement acceptable grâce à des codes de conduite. Confiance et sécuritéToggle NavigationOverviewTools for ParentsEpic GamesMicrosoftNintendoSony Interactive EntertainmentTools for PlayersMicrosoftSony Interactive EntertainmentLeading TechnologiesElectronic ArtsMicrosoftSony Interactive EntertainmentSkilled Human OversightMicrosoftSony Interactive EntertainmentClear Codes of ConductElectronic ArtsUbisoftPromoting Positive PlayElectronic ArtsMicrosoftUbisoftPartnerships and CollaborationESACNintendo/PlayStation/Xbox CollaborationParental Controls OUTILS VEDETTES - [Sony Interactive Entertainment](https://theesa.ca/trust-and-safety/skilled-human-oversight/sony-interactive-entertainment/) - Surveillance assurée par une personne qualifiée : Sony Interactive Entertainment Investir dans la sécurité en faisant appel à des modérateurs humains qualifiés. Confiance et sécuritéToggle NavigationOverviewTools for ParentsEpic GamesMicrosoftNintendoSony Interactive EntertainmentTools for PlayersMicrosoftSony Interactive EntertainmentLeading TechnologiesElectronic ArtsMicrosoftSony Interactive EntertainmentSkilled Human OversightMicrosoftSony Interactive EntertainmentClear Codes of ConductElectronic ArtsUbisoftPromoting Positive PlayElectronic ArtsMicrosoftUbisoftPartnerships and CollaborationESACNintendo/PlayStation/Xbox CollaborationParental Controls OUTILS - [Electronic Arts](https://theesa.ca/trust-and-safety/leading-technologies/electronic-arts/) - Technologies de pointe : Electronic Arts Using innovative technologies to foster safe gaming experiences for players. Confiance et sécuritéToggle NavigationOverviewTools for ParentsEpic GamesMicrosoftNintendoSony Interactive EntertainmentTools for PlayersMicrosoftSony Interactive EntertainmentLeading TechnologiesElectronic ArtsMicrosoftSony Interactive EntertainmentSkilled Human OversightMicrosoftSony Interactive EntertainmentClear Codes of ConductElectronic ArtsUbisoftPromoting Positive PlayElectronic ArtsMicrosoftUbisoftPartnerships and CollaborationESACNintendo/PlayStation/Xbox CollaborationParental Controls OUTILS VEDETTES : Electronic Arts Respawn, un - [Microsoft](https://theesa.ca/trust-and-safety/promoting-positive-play/microsoft/) - Promouvoir la pratique positive du jeu : Microsoft Utiliser des systèmes et des outils innovants pour promouvoir la pratique positive du jeu dans les communautés. Confiance et sécuritéToggle NavigationOverviewTools for ParentsEpic GamesMicrosoftNintendoSony Interactive EntertainmentTools for PlayersMicrosoftSony Interactive EntertainmentLeading TechnologiesElectronic ArtsMicrosoftSony Interactive EntertainmentSkilled Human OversightMicrosoftSony Interactive EntertainmentClear Codes of ConductElectronic ArtsUbisoftPromoting Positive PlayElectronic ArtsMicrosoftUbisoftPartnerships and CollaborationESACNintendo/PlayStation/Xbox - [Microsoft](https://theesa.ca/trust-and-safety/leading-technologies/microsoft/) - Technologies de pointe : Microsoft Mettre de l’avant des technologies innovantes pour maintenir des espaces de jeu sûrs pour les joueurs. Confiance et sécuritéToggle NavigationOverviewTools for ParentsEpic GamesMicrosoftNintendoSony Interactive EntertainmentTools for PlayersMicrosoftSony Interactive EntertainmentLeading TechnologiesElectronic ArtsMicrosoftSony Interactive EntertainmentSkilled Human OversightMicrosoftSony Interactive EntertainmentClear Codes of ConductElectronic ArtsUbisoftPromoting Positive PlayElectronic ArtsMicrosoftUbisoftPartnerships and CollaborationESACNintendo/PlayStation/Xbox CollaborationParental Controls OUTILS VEDETTES - [Microsoft](https://theesa.ca/trust-and-safety/skilled-human-oversight/microsoft/) - Surveillance assurée par une personne qualifiée : Microsoft Investir dans la sécurité en faisant appel à des modérateurs humains qualifiés. Confiance et sécuritéToggle NavigationOverviewTools for ParentsEpic GamesMicrosoftNintendoSony Interactive EntertainmentTools for PlayersMicrosoftSony Interactive EntertainmentLeading TechnologiesElectronic ArtsMicrosoftSony Interactive EntertainmentSkilled Human OversightMicrosoftSony Interactive EntertainmentClear Codes of ConductElectronic ArtsUbisoftPromoting Positive PlayElectronic ArtsMicrosoftUbisoftPartnerships and CollaborationESACNintendo/PlayStation/Xbox CollaborationParental Controls OUTILS VEDETTES : - [Le Pouvoir de Jeu](https://theesa.ca/power-of-play-2023/) - Le Pouvoir de jeu rapport mondial 2023 télécharger iciLe Pouvoir de Jeu Rapport Mondial 2023 télécharger iciCe que nous avons appris Pour la première fois, des associations commerciales nationales de l’industrie du jeu vidéo de partout au monde ont publié une enquête sur les comportements et les intérêts des joueurs. Le sondage a révélé que - [TopTenTest](https://theesa.ca/toptentest/) - Les jeux les plus vendus au Canada Janvier 20231Call of Duty: Modern Warfare 2 (2022)ACTIVISION BLIZZARD2Fire Emblem EngageNINTENDO3Dead Space (2023)Electronic Arts4NHL 23ELECTRONIC ARTS5FIFA 23ELECTRONIC ARTS6Elden RinGBANDAI NAMCO ENTERTAINMENT7Pokemon: Scarlet/VioletNINTENDO8ForspokenSquare Enix9God of War: RagnarokSONY10Mario Kart 8NINTENDO1Call of Duty: Modern Warfare 2 (2022)ACTIVISION BLIZZARD2Fire Emblem EngageNINTENDO3Dead Space (2023)Electronic Arts4NHL 23ELECTRONIC ARTS5FIFA 23ELECTRONIC ARTS6Elden RinGBANDAI NAMCO ENTERTAINMENT7Pokemon: Scarlet/VioletNINTENDO8ForspokenSquare - [TopTenTest](https://theesa.ca/toptentest/) - Top Selling Games in Canada January 20231Call of Duty: Modern Warfare 2 (2022)ACTIVISION BLIZZARD2Fire Emblem EngageNINTENDO3Dead Space (2023)Electronic Arts4NHL 23ELECTRONIC ARTS5FIFA 23ELECTRONIC ARTS6Elden RinGBANDAI NAMCO ENTERTAINMENT7Pokemon: Scarlet/VioletNINTENDO8ForspokenSquare Enix9God of War: RagnarokSONY10Mario Kart 8NINTENDO1Call of Duty: Modern Warfare 2 (2022)ACTIVISION BLIZZARD2Fire Emblem EngageNINTENDO3Dead Space (2023)Electronic Arts4NHL 23ELECTRONIC ARTS5FIFA 23ELECTRONIC ARTS6Elden RinGBANDAI NAMCO ENTERTAINMENT7Pokemon: Scarlet/VioletNINTENDO8ForspokenSquare Enix9God of - [Impact national](https://theesa.ca/national-impact/) - Impact de l’industrie canadienne du jeux vidéo0studios0employés directs à temps plein0Salaire moyen0Bcontribue au PIB du Canada×La Colombie-BritanniqueCloseLa Colombie-Britannique×L'Alberta CloseL’Alberta× Les Prairies Close Les Prairies×L'Ontario CloseL’Ontario×Le Québec CloseLe Québec×Canada atlantique CloseCanada atlantiquePour plus information, visitez canadasvideogameindustry.ca/fr - [Document Library](https://theesa.ca/document-library/) - [doc_library] - [Concours de jeux vidéo étudiant - Inscrivez-vous maintenant!](https://theesa.ca/news/student-video-game-competition-now-accepting-entries/) - Le concours de jeux vidéo pour étudiants de l'ALD est conçu pour encourager les compétences en développement de jeux qui sont cruciales pour l'avenir de l'industrie nationale des jeux vidéo. Les étudiants inscrits à un programme post-secondaire peuvent soumettre leurs jeux ici. theesa.files.com Le concours débute: 16 mars 2020 Fin du concours : 19 avril 2020 - [#SVGC19 Finalistes](https://theesa.ca/svgc19-finalists/) - Première Place - CUT LOOSE School: Université du Québec en Abitibi-Témiscamingue – Campus de Montréal (UQAT MTL) en collaboration avec Université du Québec à Montréal (UQAM) Établissement postsecondaire: Université du Québec en Abitibi-Témiscamingue – Campus de Montréal (UQAT MTL) in collaboration with Université du Québec à Montréal (UQAM). Dominic Brodeur-Gendron, Université du Québec à Montréal - [#SVGC2020 Finalistes](https://theesa.ca/svgc2020-finalists/) - 1re Place - Cold Sun École: École des arts numériques, de l’animation et du design de l’Université du Québec Université du Québec à Chicoutimi (NAD-UQAC) and the Département d’informatique et de mathématique de l’Université du Québec à (DIM-UQAM) Karel Bouchard, Baccalauréat en animation 3D et en design numérique, NAD – UQAC Hugo Derome, Baccalauréat en - [Vidéo Faits essentiels](https://theesa.ca/news/essential-facts-videos/) - Vidéo Faits essentielsNotre recherche a pour but de fournir des renseignements sur la croissance du secteur ainsi qu’un contexte pour les décideurs et législateurs. En appui à ce mandat, l’ALD a dressé le profil des professionnels du secteur afin de donner un aperçu des innovations emballantes et des talents remarquables qu’on trouve partout au pays. - [DÉCLARATION JURIDIQUE](https://theesa.ca/privacy-policy/) - Cette déclaration de confidentialité explique la façon dont l’Association canadienne du logiciel de divertissement (ALD), recueille, utilise et divulgue les renseignements personnels sur ses membres, les visiteurs de son site Web et autres personnes avec lesquelles elle pourrait faire affaire, en ligne et hors ligne. COLLECTE, UTILISATION ET DIVULGATION DES RENSEIGNEMENTS PERSONNELS L’ALD recueille - [Privacy Policy](https://theesa.ca/privacy-policy/) - This Privacy Notice describes how the Entertainment Software Association of Canada (ESAC), collects uses and discloses personal information about ESAC members, visitors to our website and other individuals who may engage with us, both online and offline. COLLECTION, USE AND DISCLOSURE OF PERSONAL INFORMATION ESAC collects information about its members, which may include information about - [Essential Facts Videos](https://theesa.ca/news/essential-facts-videos/) - Essential Facts VideosOur research is intended to provide insights into industry growth as well as context for policymakers and legislators. In support of this mandate, ESAC has profiled industry professionals to provide an insider’s look at exciting talent opportunities and innovations across the country. We are pleased to invite audiences to view video profiles from - [Student Video Game Competition - Now Accepting Entries!](https://theesa.ca/news/student-video-game-competition-now-accepting-entries/) - The ESAC Student Video Game Competition is designed to encourage game development skills that are crucial to the future of the domestic video game industry. Students enrolled in a post-secondary program can submit their games at the link below: theesa.files.com Contest Submission OPENS: March 16th, 2020 Contest Submission CLOSES: April 19th, 2020 All entries must - [#SVGC19 Finalists](https://theesa.ca/svgc19-finalists/) - 1st Place - CUT LOOSE School: Université du Québec en Abitibi-Témiscamingue – Campus de Montréal (UQAT MTL) in collaboration with Université du Québec à Montréal (UQAM). Dominic Brodeur-Gendron, Université du Québec à Montréal (UQAM), Informatique et génie logiciel Alexandre Choinière, Université du Québec en Abitibi-Témiscamingue – Campus de Montréal (UQAT MTL), Création de jeux vidéo - [#SVGC2020 Finalists](https://theesa.ca/svgc2020-finalists/) - 1st Place - Cold Sun School: School of Digital Arts, Animation and Design at the Université du Québec à Chicoutimi (NAD-UQAC) and the Department of Computer Science and Mathematics at the Université du Québec à Chicoutimi (DIM-UQAM) Karel Bouchard, Bachelor’s degree in 3D animation and digital design, NAD – UQAC Hugo Derome, Bachelor’s degree in - [Document Search Results](https://theesa.ca/document-search/) - [National Impact](https://theesa.ca/national-impact/) - Impact of the Canadian Video Game Industry0studios0Direct Full-Time Employees0Average Salary0Bcontributed to Canada’s GDP×British ColumbiaCloseBritish Columbia×AlbertaCloseAlberta×PrairiesClosePrairies×OntarioCloseOntario×QuebecCloseQuebec×Atlantic Canada CloseAtlantic CanadaFor more details, visit canadasvideogameindustry.ca - [Mega Menu](https://theesa.ca/mega-menu/) - [About](https://theesa.ca/about/) ## Fusion Elements - [Twitch Livestream Block](https://theesa.ca/fusion_element/twitch-livestream-block/) - L’industrie canadienne du jeu vidéoCANADA’S VIDEO GAME INDUSTRYSUIVEZ-NOUS SUR TWITCH - [Twitch Livestream Block](https://theesa.ca/fusion_element/twitch-livestream-block/) - Canada’s Video Game IndustryCANADA’S VIDEO GAME INDUSTRYFOLLOW US ON TWITCH - [The Team](https://theesa.ca/fusion_element/the-team/) - THE TEAMPaul FogolinPresident and CEORead my bio!×Paul Fogolin Following a brief hiatus, Paul Fogolin returned to ESAC to assume the role of President & CEO on November 11, 2024. Paul’s commitment to the ESAC community and his visionary approach inspire confidence and optimism. His deep understanding of our mission, combined with his passion for both - [Trust and Safety Menu](https://theesa.ca/fusion_element/trust-and-safety-menu/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental Controls - [National Impact](https://theesa.ca/fusion_element/national-impact/) - [Industry Mobile](https://theesa.ca/fusion_element/industry-mobile/) - [TSFR BoilerPlate NEW](https://theesa.ca/fr/fusion_element/tsfr-boilerplate-new/) - [TS TOP Micro Menu](https://theesa.ca/fusion_element/ts-top-micro-menu/) - Toggle NavigationTools for ParentsTools for PlayersLeading TechnologiesSkilled Human OversightClear Codes of ConductPromoting Positive PlayPartnerships and CollaborationParental Controls - [TopTenMobile Template](https://theesa.ca/fusion_element/toptenmobile-template/) - [Trust and Safety Mobile Menu](https://theesa.ca/fusion_element/trust-and-safety-mobile-menu/) - Trust and SafetyToggle NavigationOverviewTools for ParentsEpic GamesMicrosoftNintendoSony Interactive EntertainmentTools for PlayersMicrosoftSony Interactive EntertainmentLeading TechnologiesElectronic ArtsMicrosoftSony Interactive EntertainmentSkilled Human OversightMicrosoftSony Interactive EntertainmentClear Codes of ConductElectronic ArtsUbisoftPromoting Positive PlayElectronic ArtsMicrosoftUbisoftPartnerships and CollaborationESACNintendo/PlayStation/Xbox CollaborationParental Controls - [TSFR New Banner](https://theesa.ca/fr/fusion_element/tsfr-new-banner/) - Comment l’industrie du jeu vidéo parvient à la confiance et à la sécurité Depuis plus de 25 ans, l’industrie du jeu vidéo place les joueurs au premier plan. Comment l’industrie du jeu vidéo parvient à la confiance et à la sécurité Depuis plus de 25 ans, l’industrie du jeu vidéo place les joueurs au premier - [TSFR Top Micro Menu](https://theesa.ca/fr/fusion_element/tsfr-top-micro-menu/) - [TS TOP NEW BANNER INNER PAGE](https://theesa.ca/fusion_element/ts-top-new-banner-inner-page/) - [TS TOP NEW Banner](https://theesa.ca/fusion_element/ts-top-new-banner/) - [TS Micro Menu](https://theesa.ca/fusion_element/ts-micro-menu/) - [TSFR Micro Menu](https://theesa.ca/fr/fusion_element/tsfr-micro-menu/) - [TSH Links Parental Controls](https://theesa.ca/fusion_element/tsh-links-parental-controls/) - [TSH Links Partnerships](https://theesa.ca/fusion_element/tsh-links-partnerships/) - [TSH Links Promoting Positive Play](https://theesa.ca/fusion_element/tsh-links-promoting-positive-play/) - [TSH Links Code of Conduct](https://theesa.ca/fusion_element/tsh-links-code-of-conduct/) - [TSH Links Skilled Oversight](https://theesa.ca/fusion_element/tsh-links-skilled-oversight/) - [TSH Links Leading Technologies](https://theesa.ca/fusion_element/tsh-links-leading-technologies/) - [TSH Links Tools for Players](https://theesa.ca/fusion_element/tsh-links-tools-for-players/) - [TSH Links Tools for Parents](https://theesa.ca/fusion_element/tsh-links-tools-for-parents/) - [VP About Section](https://theesa.ca/fusion_element/vp-about-section/) - [VP About Section](https://theesa.ca/fr/fusion_element/vp-about-section/) - [Power of Play Top 2](https://theesa.ca/fusion_element/power-of-play-top-2/) - [Power of Play Top 1](https://theesa.ca/fusion_element/power-of-play-top-1/) - [Return to Front FR](https://theesa.ca/fr/fusion_element/return-to-front-fr/) - [TS Content Top FR](https://theesa.ca/fr/fusion_element/ts-content-top-fr/) - [TS Content Top](https://theesa.ca/fusion_element/ts-content-top/) - [TS Parents Name Mobile](https://theesa.ca/fusion_element/ts-parents-name-mobile/) - [TS Parents Name](https://theesa.ca/fusion_element/ts-parents-name/) - [TS: Parents Top](https://theesa.ca/fusion_element/ts-parents-top/) - [Mobile TS MENU](https://theesa.ca/fr/fusion_element/mobile-ts-menu/) - [SPACER BELOW TS HEADER](https://theesa.ca/fr/fusion_element/spacer-below-ts-header/) - [SAPUPQ BANNER FR](https://theesa.ca/fr/fusion_element/sapupq-banner-fr/) - [SAPUPQ TOP CONTAINER FR](https://theesa.ca/fr/fusion_element/sapupq-top-container-fr/) - [Overview FR](https://theesa.ca/fr/fusion_element/overview-fr/) - [TS Header Spacer](https://theesa.ca/fusion_element/ts-header-spacer/) - [TS Header Top](https://theesa.ca/fusion_element/ts-header-top/) - [TS Header Bottom](https://theesa.ca/fusion_element/ts-header-bottom/) - [Trust and Safety Back](https://theesa.ca/fusion_element/trust-and-safety-back/) - [NPD FR](https://theesa.ca/fr/fusion_element/npd-fr/) - [TopTen Mobile FR](https://theesa.ca/fr/fusion_element/topten-mobile-fr/) - [TopTen Second 5 FR](https://theesa.ca/fr/fusion_element/topten-second-5-fr/) - [TopTen First 5 FR](https://theesa.ca/fr/fusion_element/topten-first-5-fr/) - [TopTen Title FR](https://theesa.ca/fr/fusion_element/topten-title-fr/) - [NPD EN](https://theesa.ca/fusion_element/npd-en/) - [Top 10 Mobile EN](https://theesa.ca/fusion_element/top-10-mobile-en/) - [Top 10 Second 5 EN](https://theesa.ca/fusion_element/top-10-second-5-en/) - [Top 10 First 5 EN](https://theesa.ca/fusion_element/top-10-first-5-en/) - [Top 10 Title EN](https://theesa.ca/fusion_element/top-10-title-en/) - [buttons1](https://theesa.ca/fr/fusion_element/buttons1/) - [Members - Mega Menu](https://theesa.ca/fusion_element/partners-mega-menu/) - OUR MEMBERSAs the voice of Canada’s entertainment software industry, we work on behalf of our member-companies to ensure that Canada remains a great place to innovate, create and publish video games. OUR MEMBERS - [About Organisation - Mega Menu](https://theesa.ca/fusion_element/about-organisation-mega-menu/) - ABOUT ESACESAC represents major video game console makers, publishers, large and small independent developers as well as national distributors. ABOUT ESAC - [National Impact - Mega Menu](https://theesa.ca/fusion_element/achievements-mega-menu/) - NATIONAL IMPACT0bThe Canadian video game industry contributes $5.5 billion to Canada’s GDPLearn More - [Contact Us](https://theesa.ca/fusion_element/contact-us/) - [Register & Newsletter Global](https://theesa.ca/fusion_element/register-newsletter-global/) - Join the communityRegister now to become part of our community. UsernameEmailPlease leave this field emptyRegistration confirmation will be emailed to you.RegisterJoin the communityLorem ipsum dolor sit amet, consectetur adipiscing elit. Ut iaculis nibh eget felis blandit maximus. SubscribeThank you for your message. 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Please - [Custom Blog Card](https://theesa.ca/fusion_element/custom-blog-card/) - Published On: April 19th, 2021 Nouvelles Ressources Contrôle Parental Vidéo Faits essentiels #SVGC READ MORE - [Sponsors - Mega Menu](https://theesa.ca/fusion_element/sponsors-mega-menu/) - SPONSORSVIEW SPONSORS - [Match Results](https://theesa.ca/fusion_element/match-results/) - WIN – AES vs coL – CS:GO WIN – AES vs coL – CS:GO LOSE – AES vs coL – CS:GO WIN – AES vs coL – CS:GO WIN – AES vs coL – CS:GO WIN – AES vs coL – CS:GO LOSE – AES vs coL – CS:GO WIN – AES vs coL – - [Upcoming Fixtures](https://theesa.ca/fusion_element/upcoming-fixtures/) - Oct 25th – AES vs coL – CS:GO Oct 25th – AES vs coL – CS:GO Oct 25th – AES vs coL – CS:GO Oct 25th – AES vs coL – CS:GO Oct 25th – AES vs coL – CS:GO Oct 25th – AES vs coL – CS:GO Oct 25th – AES vs coL – - [Avada Esports Merchandise - Horizontal Slice](https://theesa.ca/fusion_element/avada-esports-merchandise-horizontal-slice/) - MERCHANDISE ## Documents - [Guide de sécurité pour les parents et les joueurs](https://theesa.ca/resource/guide-de-securite-pour-les-parents-et-les-joueurs/) - [Family Safety Guide](https://theesa.ca/resource/family-safety-guide/) - [Le pouvoir du jeu](https://theesa.ca/resource/le-pouvoir-du-jeu/) - [Power of Play](https://theesa.ca/resource/power-of-play/) - [L’industrie du jeu vidéo au Canada](https://theesa.ca/resource/lindustrie-du-jeu-video-au-canada/) - [Canada's Video Game Industry 2024](https://theesa.ca/resource/canadas-video-game-industry-2024/) - [Le Pouvoir de Jeu 2023](https://theesa.ca/resource/le-pouvoir-de-jeu-2023/) - [Power of Play 2023](https://theesa.ca/resource/power-of-play-2023/) - [Rapport Annuel 2024](https://theesa.ca/resource/rapport-annuel-2024/) - [2024 Annual Report](https://theesa.ca/resource/2024-annual-report/) - [Au-delà du divertissement : Le pouvoir transformateur des jeux vidéo](https://theesa.ca/resource/au-dela-du-divertissement-le-pouvoir-transformateur-des-jeux-video/) - [Beyond Entertainment: The Transformative Power of Video Games](https://theesa.ca/resource/beyond-entertainment-the-transformative-power-of-video-games/) - [Rapport annuel 2023](https://theesa.ca/resource/rapport-annuel-2023/) - [Annual Report 2023](https://theesa.ca/resource/annual-report-2023/) - [Rapport annuel 2022](https://theesa.ca/resource/2022-rapport-annuel/) - [Rapprocher les Canadiens par le jeu : Faits essentiels 2022](https://theesa.ca/resource/rapprocher-les-canadiens-par-le-jeu-faits-essentiels-2022/) - [Bringing Canadians Together Through Gaming: Essential Facts 2022](https://theesa.ca/resource/bringing-canadians-together-through-gaming-essential-facts-2022/) - [Rapport sur les compétences numériques](https://theesa.ca/resource/rapport-sur-les-competences-numeriques/) - [Principes de participation aux sports électroniques](https://theesa.ca/resource/principes-de-participation-aux-sports-electroniques/) - [Conseils aux parents](https://theesa.ca/resource/conseils-aux-parents/) - [Tips for Parents](https://theesa.ca/resource/tips-for-parents/) - [Rapport annuel 2021](https://theesa.ca/resource/rapport-annuel-2021/) - [Rapport annuel 2019](https://theesa.ca/resource/rapport-annuel-2019/) - [Le secteur canadien du jeu vidéo 2021](https://theesa.ca/resource/le-secteur-canadien-du-jeu-video-2021/) - [2012 Essential Facts](https://theesa.ca/resource/2012-essential-facts/) - [2013 Essential Facts](https://theesa.ca/resource/2013-essential-facts/) - [2014 Essential Facts](https://theesa.ca/resource/2014-essential-facts/) - [2015 Essential Facts](https://theesa.ca/resource/2015-essential-facts/) - [2016 Essential Facts](https://theesa.ca/resource/2016-essential-facts/) - [2017 Essential Facts](https://theesa.ca/resource/2017-essential-facts/) - [2018 Essential Facts](https://theesa.ca/resource/essential-facts-2018/) - [2022 Annual Report](https://theesa.ca/resource/2022-annual-report/) - [Real Canadian Gamer: Essential Facts 2020](https://theesa.ca/resource/real-canadian-gamer-essential-facts-2020/) - [White Paper on Foreign Workers](https://theesa.ca/resource/white-paper-on-foreign-workers/) - [Parliamentary Committee – Review of the Temporary Foreign Worker Program](https://theesa.ca/resource/speaking-notes-for-committee-testimony/) - [Digital Skills Report](https://theesa.ca/resource/digital-skills-report/) - [Principles of Esports Engagement](https://theesa.ca/resource/international-esports-principles/) - [The Canadian Video Game Industry 2019](https://theesa.ca/resource/the-canadian-video-game-industry-2019/) - [The Canadian Video Game Industry 2021](https://theesa.ca/resource/the-canadian-video-game-industry-2021/) - [The Guide To Esports](https://theesa.ca/resource/the-guide-to-esports/) - [2019 Annual Report](https://theesa.ca/resource/2019-annual-report/) - [2020 Annual Report](https://theesa.ca/resource/2020-annual-report/) - [2021 Annual Report](https://theesa.ca/resource/2021-annual-report/) - [2011 Essential Facts](https://theesa.ca/resource/2011-essential-facts/) - [2017 Economic Impact Report](https://theesa.ca/resource/2017-economic-impact-report/) - [2015 Economic Impact Report](https://theesa.ca/resource/2015-economic-impact-report/) - [2013 Economic Impact Report](https://theesa.ca/resource/2013-economic-impact-report/) - [2011 Economic Impact Report](https://theesa.ca/resource/2011-economic-impact-report/) - [2009 Economic Impact Report](https://theesa.ca/resource/2009-economic-impact-report/) - [Rapport annuel 2020](https://theesa.ca/resource/rapport-annuel-2020/) - [Amateurs de jeux vidéo au Canada: Faits essential 2020](https://theesa.ca/resource/amateurs-de-jeux-video-au-canada-faits-essential-2020/) - [Le secteur canadien du jeu vidéo 2019](https://theesa.ca/resource/le-secteur-canadien-du-jeu-video-2019/) - [2018 Faits essentiels](https://theesa.ca/resource/2018-faits-essentiels/) - [2017 Faits essentiels](https://theesa.ca/resource/2017-faits-essentiels/) - [2016 Faits essentiels](https://theesa.ca/resource/2016-faits-essentiels/) - [2015 Faits essentiels](https://theesa.ca/resource/2015-faits-essentiels/) - [2014 Faits essentiels](https://theesa.ca/resource/2014-faits-essentiels/) - [2013 Faits essentiels](https://theesa.ca/resource/2013-faits-essentiels/) - [2012 Faits essentiels](https://theesa.ca/resource/2012-faits-essentiels/) - 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